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common.h
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common.h
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#define VERTEX_POS 0
#define VERTEX_NORMAL 1
#define VERTEX_COLOR 2
#define VERTEX_MATRIXINDEX 3
#define UBO_SCENE 0
#define TEX_MATRICES 0
#if defined(GL_core_profile) || defined(GL_compatibility_profile) || defined(GL_es_profile)
#extension GL_ARB_bindless_texture : enable
#endif
#ifdef __cplusplus
namespace ocull
{
using namespace glm;
#endif
struct SceneData {
mat4 viewProjMatrix;
mat4 viewMatrix;
mat4 viewMatrixIT;
vec4 viewPos;
vec4 viewDir;
};
#ifdef __cplusplus
}
#endif
#if defined(GL_core_profile) || defined(GL_compatibility_profile) || defined(GL_es_profile)
// prevent this to be used by c++
#extension GL_NV_command_list : enable
#if GL_NV_command_list
layout(commandBindableNV) uniform;
#endif
layout(std140,binding=UBO_SCENE) uniform sceneBuffer {
SceneData scene;
#if GL_ARB_bindless_texture
samplerBuffer texMatrices;
#endif
};
#endif