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cull-bitpack.comp.glsl
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cull-bitpack.comp.glsl
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#version 430
#extension GL_ARB_shading_language_include : enable
#include "cull-common.h"
layout(local_size_x=CULLSYS_COMPUTE_THREADS) in;
#define TEMPORAL_LAST 1
#define TEMPORAL_NEW 2
#ifndef TEMPORAL
#define TEMPORAL 0
#endif
layout(location=0) uniform uint numObjects;
layout(std430,binding=CULLSYS_BIT_SSBO_IN) readonly buffer inputBuffer {
uvec4 instream[];
};
#if TEMPORAL
layout(std430,binding=CULLSYS_BIT_SSBO_LAST) readonly buffer lastBuffer {
uint lasts[];
};
#endif
layout(std430,binding=CULLSYS_BIT_SSBO_OUT) writeonly buffer outputBuffer {
uint outstream[];
};
void main ()
{
uint streamMax = (numObjects - 1 + 31) / 32;
uint globalThreadID = gl_GlobalInvocationID.x;
uint bits = 0u;
int outbit = 0;
for (int i = 0; i < 8; i++){
uvec4 inbytes4 = instream[min(globalThreadID,streamMax) * 8 + i];
for (int n = 0; n < 4; n++, outbit++){
uint checkbytes = inbytes4[n];
bits |= (checkbytes & 1u) << outbit;
}
}
if (globalThreadID > streamMax) return;
#if TEMPORAL
uint last = lasts[globalThreadID];
#endif
#if TEMPORAL == TEMPORAL_LAST
// render what was visible in last frame and passes current test
bits &= last;
#elif TEMPORAL == TEMPORAL_NEW
// render what was not visible in last frame (already rendered), but is now visible
bits &= (~last);
#endif
outstream[globalThreadID] = bits;
}