-
Notifications
You must be signed in to change notification settings - Fork 44
/
cull-raster.frag.glsl
44 lines (37 loc) · 1.25 KB
/
cull-raster.frag.glsl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
/*
* Copyright (c) 2014-2022, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2022 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
#version 450
#extension GL_ARB_shading_language_include : enable
#include "cull-common.h"
layout(early_fragment_tests) in;
layout(std430,binding=CULLSYS_SSBO_OUT_VIS) buffer visibleBuffer {
int visibles[];
};
#if CULLSYS_DEBUG_VISIBLEBOXES
layout(location=0,index=0) out vec4 out_Color;
#endif
layout(location=0) in Interpolant {
flat int f_objectID;
} IN;
void main (){
visibles[IN.f_objectID] = 1;
#if CULLSYS_DEBUG_VISIBLEBOXES
out_Color = unpackUnorm4x8(uint(IN.f_objectID) ^ uint(IN.f_objectID << 4));
#endif
}