-
Notifications
You must be signed in to change notification settings - Fork 44
/
nvtoken.cpp
407 lines (352 loc) · 14 KB
/
nvtoken.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact ckubisch@nvidia.com (Christoph Kubisch) for feedback */
#include "nvtoken.hpp"
namespace nvtoken
{
//////////////////////////////////////////////////////////////////////////
// generic
GLuint s_nvcmdlist_header[NVTOKEN_TYPES] = {0};
GLuint s_nvcmdlist_headerSizes[NVTOKEN_TYPES] = {0};
GLushort s_nvcmdlist_stages[NVTOKEN_STAGES] = {0};
bool s_nvcmdlist_bindless = false;
static inline GLuint nvtokenHeaderSW(GLuint type, GLuint size){
return type | (size<<16);
}
static inline GLenum nvtokenHeaderCommandSW(GLuint header)
{
return header & 0xFFFF;
}
static inline GLuint nvtokenHeaderSizeSW(GLuint header)
{
return header>>16;
}
static inline GLenum nvtokenHeaderCommand(GLuint header)
{
for (int i = 0; i < NVTOKEN_TYPES; i++){
if (header == s_nvcmdlist_header[i]) return i;
}
assert(0 && "can't find header");
return -1;
}
template <class T>
static void nvtokenRegisterSize()
{
s_nvcmdlist_headerSizes[T::ID] = sizeof(T);
}
void nvtokenInitInternals( bool hwsupport, bool bindlessSupport)
{
assert( !hwsupport || (hwsupport && bindlessSupport) );
nvtokenRegisterSize<NVTokenTerminate>();
nvtokenRegisterSize<NVTokenNop>();
nvtokenRegisterSize<NVTokenDrawElems>();
nvtokenRegisterSize<NVTokenDrawArrays>();
nvtokenRegisterSize<NVTokenDrawElemsStrip>();
nvtokenRegisterSize<NVTokenDrawArraysStrip>();
nvtokenRegisterSize<NVTokenDrawElemsInstanced>();
nvtokenRegisterSize<NVTokenDrawArraysInstanced>();
nvtokenRegisterSize<NVTokenVbo>();
nvtokenRegisterSize<NVTokenIbo>();
nvtokenRegisterSize<NVTokenUbo>();
nvtokenRegisterSize<NVTokenLineWidth>();
nvtokenRegisterSize<NVTokenPolygonOffset>();
nvtokenRegisterSize<NVTokenScissor>();
nvtokenRegisterSize<NVTokenBlendColor>();
nvtokenRegisterSize<NVTokenViewport>();
nvtokenRegisterSize<NVTokenAlphaRef>();
nvtokenRegisterSize<NVTokenStencilRef>();
nvtokenRegisterSize<NVTokenFrontFace>();
for (int i = 0; i < NVTOKEN_TYPES; i++){
GLuint sz = s_nvcmdlist_headerSizes[i];
assert(sz);
}
s_nvcmdlist_bindless = bindlessSupport;
if (hwsupport){
for (int i = 0; i < NVTOKEN_TYPES; i++){
s_nvcmdlist_header[i] = glGetCommandHeaderNV(i,s_nvcmdlist_headerSizes[i]);
}
s_nvcmdlist_stages[NVTOKEN_STAGE_VERTEX] = glGetStageIndexNV(GL_VERTEX_SHADER);
s_nvcmdlist_stages[NVTOKEN_STAGE_TESS_CONTROL] = glGetStageIndexNV(GL_TESS_CONTROL_SHADER);
s_nvcmdlist_stages[NVTOKEN_STAGE_TESS_EVALUATION] = glGetStageIndexNV(GL_TESS_EVALUATION_SHADER);
s_nvcmdlist_stages[NVTOKEN_STAGE_GEOMETRY] = glGetStageIndexNV(GL_GEOMETRY_SHADER);
s_nvcmdlist_stages[NVTOKEN_STAGE_FRAGMENT] = glGetStageIndexNV(GL_FRAGMENT_SHADER);
}
else{
for (int i = 0; i < NVTOKEN_TYPES; i++){
s_nvcmdlist_header[i] = nvtokenHeaderSW(i,s_nvcmdlist_headerSizes[i]);
}
for (int i = 0; i < NVTOKEN_STAGES; i++){
s_nvcmdlist_stages[i] = i;
}
}
}
#define TOSTRING(a) case a: return #a;
const char* nvtokenCommandToString(GLenum type){
switch (type){
TOSTRING(GL_NOP_COMMAND_NV );
TOSTRING(GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV);
TOSTRING(GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV );
TOSTRING(GL_ELEMENT_ADDRESS_COMMAND_NV );
TOSTRING(GL_ATTRIBUTE_ADDRESS_COMMAND_NV );
TOSTRING(GL_UNIFORM_ADDRESS_COMMAND_NV );
TOSTRING(GL_BLEND_COLOR_COMMAND_NV );
TOSTRING(GL_STENCIL_REF_COMMAND_NV );
TOSTRING(GL_TERMINATE_SEQUENCE_COMMAND_NV );
TOSTRING(GL_LINE_WIDTH_COMMAND_NV );
TOSTRING(GL_POLYGON_OFFSET_COMMAND_NV );
TOSTRING(GL_ALPHA_REF_COMMAND_NV );
TOSTRING(GL_VIEWPORT_COMMAND_NV );
TOSTRING(GL_SCISSOR_COMMAND_NV );
TOSTRING(GL_DRAW_ELEMENTS_COMMAND_NV );
TOSTRING(GL_DRAW_ARRAYS_COMMAND_NV );
TOSTRING(GL_DRAW_ELEMENTS_STRIP_COMMAND_NV );
TOSTRING(GL_DRAW_ARRAYS_STRIP_COMMAND_NV );
}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
void nvtokenGetStats( const void* NV_RESTRICT stream, size_t streamSize, int stats[NVTOKEN_TYPES] )
{
const GLubyte* NV_RESTRICT current = (GLubyte*)stream;
const GLubyte* streamEnd = current + streamSize;
while (current < streamEnd){
const GLuint* header = (const GLuint*)current;
GLenum type = nvtokenHeaderCommand(*header);
stats[type]++;
current += s_nvcmdlist_headerSizes[type];
}
}
// Emulation related
static inline GLenum nvtokenDrawCommandSequenceSW( const void* NV_RESTRICT stream, size_t streamSize, GLenum mode, GLenum type, const StateSystem::State& state )
{
const GLubyte* NV_RESTRICT current = (GLubyte*)stream;
const GLubyte* streamEnd = current + streamSize;
GLenum modeStrip;
if (mode == GL_LINES) modeStrip = GL_LINE_STRIP;
else if (mode == GL_TRIANGLES) modeStrip = GL_TRIANGLE_STRIP;
/* else if (mode == GL_QUADS) modeStrip = GL_QUAD_STRIP; */
else if (mode == GL_LINES_ADJACENCY) modeStrip = GL_LINE_STRIP_ADJACENCY;
else if (mode == GL_TRIANGLES_ADJACENCY) modeStrip = GL_TRIANGLE_STRIP_ADJACENCY;
else modeStrip = mode;
GLenum modeSpecial;
if (mode == GL_LINES) modeSpecial = GL_LINE_LOOP;
else if (mode == GL_TRIANGLES) modeSpecial = GL_TRIANGLE_FAN;
else modeSpecial = mode;
while (current < streamEnd){
const GLuint* header = (const GLuint*)current;
GLenum cmdtype = nvtokenHeaderCommand(*header);
// if you always use emulation on non-native tokens you can use
// cmdtype = nvtokenHeaderCommandSW(header->encoded)
switch(cmdtype){
case GL_TERMINATE_SEQUENCE_COMMAND_NV:
{
return type;
}
break;
case GL_NOP_COMMAND_NV:
{
}
break;
case GL_DRAW_ELEMENTS_COMMAND_NV:
{
const DrawElementsCommandNV* cmd = (const DrawElementsCommandNV*)current;
glDrawElementsBaseVertex(mode, cmd->count, type, (const GLvoid*)(cmd->firstIndex * sizeof(GLuint)), cmd->baseVertex);
}
break;
case GL_DRAW_ARRAYS_COMMAND_NV:
{
const DrawArraysCommandNV* cmd = (const DrawArraysCommandNV*)current;
glDrawArrays(mode, cmd->first, cmd->count);
}
break;
case GL_DRAW_ELEMENTS_STRIP_COMMAND_NV:
{
const DrawElementsCommandNV* cmd = (const DrawElementsCommandNV*)current;
glDrawElementsBaseVertex(modeStrip, cmd->count, type, (const GLvoid*)(cmd->firstIndex * sizeof(GLuint)), cmd->baseVertex);
}
break;
case GL_DRAW_ARRAYS_STRIP_COMMAND_NV:
{
const DrawArraysCommandNV* cmd = (const DrawArraysCommandNV*)current;
glDrawArrays(modeStrip, cmd->first, cmd->count);
}
break;
case GL_DRAW_ELEMENTS_INSTANCED_COMMAND_NV:
{
const DrawElementsInstancedCommandNV* cmd = (const DrawElementsInstancedCommandNV*)current;
assert (cmd->mode == mode || cmd->mode == modeStrip || cmd->mode == modeSpecial);
glDrawElementsIndirect(cmd->mode, type, &cmd->count);
}
break;
case GL_DRAW_ARRAYS_INSTANCED_COMMAND_NV:
{
const DrawArraysInstancedCommandNV* cmd = (const DrawArraysInstancedCommandNV*)current;
assert (cmd->mode == mode || cmd->mode == modeStrip || cmd->mode == modeSpecial);
glDrawArraysIndirect(cmd->mode, &cmd->count);
}
break;
case GL_ELEMENT_ADDRESS_COMMAND_NV:
{
const ElementAddressCommandNV* cmd = (const ElementAddressCommandNV*)current;
type = cmd->typeSizeInByte == 4 ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
if (s_nvcmdlist_bindless){
glBufferAddressRangeNV(GL_ELEMENT_ARRAY_ADDRESS_NV, 0, GLuint64(cmd->addressLo) | (GLuint64(cmd->addressHi)<<32), 0x7FFFFFFF);
}
else{
const ElementAddressCommandEMU* cmd = (const ElementAddressCommandEMU*)current;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cmd->buffer);
}
}
break;
case GL_ATTRIBUTE_ADDRESS_COMMAND_NV:
{
if (s_nvcmdlist_bindless){
const AttributeAddressCommandNV* cmd = (const AttributeAddressCommandNV*)current;
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, cmd->index, GLuint64(cmd->addressLo) | (GLuint64(cmd->addressHi)<<32), 0x7FFFFFFF);
}
else{
const AttributeAddressCommandEMU* cmd = (const AttributeAddressCommandEMU*)current;
glBindVertexBuffer(cmd->index, cmd->buffer, cmd->offset, state.vertexformat.bindings[cmd->index].stride);
}
}
break;
case GL_UNIFORM_ADDRESS_COMMAND_NV:
{
if (s_nvcmdlist_bindless){
const UniformAddressCommandNV* cmd = (const UniformAddressCommandNV*)current;
glBufferAddressRangeNV(GL_UNIFORM_BUFFER_ADDRESS_NV, cmd->index, GLuint64(cmd->addressLo) | (GLuint64(cmd->addressHi)<<32), 0x10000);
}
else{
const UniformAddressCommandEMU* cmd = (const UniformAddressCommandEMU*)current;
glBindBufferRange(GL_UNIFORM_BUFFER,cmd->index, cmd->buffer, cmd->offset256 * 256, cmd->size4*4);
}
}
break;
case GL_BLEND_COLOR_COMMAND_NV:
{
const BlendColorCommandNV* cmd = (const BlendColorCommandNV*)current;
glBlendColor(cmd->red,cmd->green,cmd->blue,cmd->alpha);
}
break;
case GL_STENCIL_REF_COMMAND_NV:
{
const StencilRefCommandNV* cmd = (const StencilRefCommandNV*)current;
glStencilFuncSeparate(GL_FRONT, state.stencil.funcs[StateSystem::FACE_FRONT].func, cmd->frontStencilRef, state.stencil.funcs[StateSystem::FACE_FRONT].mask);
glStencilFuncSeparate(GL_BACK, state.stencil.funcs[StateSystem::FACE_BACK ].func, cmd->backStencilRef, state.stencil.funcs[StateSystem::FACE_BACK ].mask);
}
break;
case GL_LINE_WIDTH_COMMAND_NV:
{
const LineWidthCommandNV* cmd = (const LineWidthCommandNV*)current;
glLineWidth(cmd->lineWidth);
}
break;
case GL_POLYGON_OFFSET_COMMAND_NV:
{
const PolygonOffsetCommandNV* cmd = (const PolygonOffsetCommandNV*)current;
glPolygonOffset(cmd->scale,cmd->bias);
}
break;
case GL_ALPHA_REF_COMMAND_NV:
{
const AlphaRefCommandNV* cmd = (const AlphaRefCommandNV*)current;
/* glAlphaFunc(state.alpha.mode, cmd->alphaRef); */
}
break;
case GL_VIEWPORT_COMMAND_NV:
{
const ViewportCommandNV* cmd = (const ViewportCommandNV*)current;
glViewport(cmd->x, cmd->y, cmd->width, cmd->height);
}
break;
case GL_SCISSOR_COMMAND_NV:
{
const ScissorCommandNV* cmd = (const ScissorCommandNV*)current;
glScissor(cmd->x,cmd->y,cmd->width,cmd->height);
}
break;
case GL_FRONT_FACE_COMMAND_NV:
{
FrontFaceCommandNV* cmd = (FrontFaceCommandNV*)current;
glFrontFace(cmd->frontFace?GL_CW:GL_CCW);
}
break;
}
GLuint tokenSize = s_nvcmdlist_headerSizes[cmdtype];
assert(tokenSize);
current += tokenSize;
}
return type;
}
void nvtokenDrawCommandsSW(GLenum mode, const void* NV_RESTRICT stream, size_t streamSize,
const GLintptr* NV_RESTRICT offsets, const GLsizei* NV_RESTRICT sizes,
GLuint count,
StateSystem::State &state)
{
const char* NV_RESTRICT tokens = (const char*)stream;
GLenum type = GL_UNSIGNED_SHORT;
for (GLuint i = 0; i < count; i++)
{
size_t offset = offsets[i];
size_t size = sizes[i];
assert(size + offset <= streamSize);
type = nvtokenDrawCommandSequenceSW(&tokens[offset], size, mode, type, state);
}
}
#if NVTOKEN_STATESYSTEM
void nvtokenDrawCommandsStatesSW(const void* NV_RESTRICT stream, size_t streamSize,
const GLintptr* NV_RESTRICT offsets, const GLsizei* NV_RESTRICT sizes,
const GLuint* NV_RESTRICT states, const GLuint* NV_RESTRICT fbos, GLuint count,
StateSystem &stateSystem)
{
int lastFbo = ~0;
const char* NV_RESTRICT tokens = (const char*)stream;
StateSystem::StateID lastID;
GLenum type = GL_UNSIGNED_SHORT;
for (GLuint i = 0; i < count; i++)
{
GLuint fbo;
StateSystem::StateID curID = states[i];
const StateSystem::State& state = stateSystem.get(curID);
if (fbos[i]){
fbo = fbos[i];
}
else{
fbo = state.fbo.fboDraw;
}
if (fbo != lastFbo){
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
lastFbo = fbo;
}
if (i == 0){
stateSystem.applyGL( curID, true ); // quite costly
}
else {
stateSystem.applyGL( curID, lastID, true );
}
lastID = curID;
size_t offset = offsets[i];
size_t size = sizes[i];
GLenum mode = state.basePrimitiveMode;
assert(size + offset <= streamSize);
type = nvtokenDrawCommandSequenceSW(&tokens[offset], size, mode, type, state);
}
}
#endif
}