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scansystem.hpp
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scansystem.hpp
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/*
* Copyright (c) 2014-2021, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-FileCopyrightText: Copyright (c) 2014-2021 NVIDIA CORPORATION
* SPDX-License-Identifier: Apache-2.0
*/
/* Contact ckubisch@nvidia.com (Christoph Kubisch) for feedback */
#ifndef SCANSYSTEM_H__
#define SCANSYSTEM_H__
#include <nvgl/extensions_gl.hpp>
#include <cstddef>
class ScanSystem {
public:
const static size_t GROUPSIZE = 512;
const static size_t BATCH_ELEMENTS = GROUPSIZE*4;
struct Programs {
GLuint prefixsum;
GLuint offsets;
GLuint combine;
};
struct Buffer {
GLuint buffer;
GLintptr offset;
GLsizeiptr size;
void create(size_t sizei, const void* data, GLbitfield flags)
{
size = sizei;
offset = 0;
glCreateBuffers(1,&buffer);
glNamedBufferStorage(buffer, size, data, flags);
}
Buffer(GLuint buffer)
: buffer(buffer)
, offset(0)
{
glBindBuffer(GL_COPY_READ_BUFFER, buffer);
if (sizeof(GLsizeiptr) > 4)
glGetBufferParameteri64v(GL_COPY_READ_BUFFER,GL_BUFFER_SIZE, (GLint64*)&size);
else
glGetBufferParameteriv(GL_COPY_READ_BUFFER, GL_BUFFER_SIZE, (GLint*)&size);
glBindBuffer(GL_COPY_READ_BUFFER, 0);
}
Buffer()
: buffer(0)
, offset(0)
, size(0)
{
}
inline void BindBufferRange(GLenum target, GLuint index) const {
glBindBufferRange(target, index, buffer, offset, size);
}
inline void BindBufferRange(GLenum target, GLuint index, GLintptr offseta, GLsizeiptr sizea) const {
glBindBufferRange(target, index, buffer, offset+offseta, size+sizea);
}
inline void GetNamedBufferSubData(void* data){
glGetNamedBufferSubData(buffer,offset,size,data);
}
};
void init(const Programs& progs);
void update(const Programs& progs);
void test();
// returns true if offsets are needed
// the offset value needs to be added using the BATCH_ELEMENTS
bool scanData( GLuint elements, const Buffer& input, const Buffer& output, const Buffer& offsets);
void combineWithOffsets(GLuint elements, const Buffer& output, const Buffer& offsets);
static size_t getOffsetSize(GLuint elements);
public:
Programs programs;
GLuint maxGrpsPrefix;
GLuint maxGrpsOffsets;
GLuint maxGrpsCombine;
};
#endif