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defs.h
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defs.h
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// some global definitions, found in debug release
#define DMAXX 40
#define DMAXY 40
#define LIGHTSIZE 6912 // 27 * 256
#define MAX_PLRS 4
#define MAX_CHARACTERS 10
#define MAX_LVLMTYPES 16
// #define MAX_PATH 260
#define MAX_SEND_STR_LEN 80
#define MAXDEAD 31
#define MAXDUNX 112
#define MAXDUNY 112
#define MAXITEMS 127
#define MAXMISSILES 125
#define MAXMONSTERS 200
#define MAXMULTIQUESTS 4
#define MAXOBJECTS 127
#define MAXPORTAL 4
#define MAXQUESTS 16
#define MAXTHEMES 50
#define MAXTILES 2048
#define MAXTRIGGERS 5
#define MDMAXX 40
#define MDMAXY 40
// Diablo uses a 256 color palette
// Entry 0-127 (0x00-0x7F) are level specific
// Entry 128-255 (0x80-0xFF) are global
// standard palette for all levels
// 8 or 16 shades per color
// example (dark blue): PAL16_BLUE+14, PAL8_BLUE+7
// example (light red): PAL16_RED+2, PAL8_RED
// example (orange): PAL16_ORANGE+8, PAL8_ORANGE+4
#define PAL8_BLUE 128
#define PAL8_RED 136
#define PAL8_YELLOW 144
#define PAL8_ORANGE 152
#define PAL16_BEIGE 160
#define PAL16_BLUE 176
#define PAL16_YELLOW 192
#define PAL16_ORANGE 208
#define PAL16_RED 224
#define PAL16_GRAY 240
/////////////////////////////////////////////////////////////////////////
/* temporary stuff from the decompiler */
/* remove all the garbage below in the future */
/////////////////////////////////////////////////////////////////////////
#ifndef IDA_GARBAGE
#define IDA_GARBAGE
inline void memset32(void *s, unsigned int c, size_t n)
{
unsigned int *p = (unsigned int *)s;
for (int i = 0; i < n; i++) {
p[i] = c;
}
}
typedef __int64 ll;
typedef unsigned __int64 ull;
typedef unsigned int uint;
typedef unsigned char uchar;
typedef unsigned short ushort;
typedef unsigned long ulong;
typedef char int8;
typedef signed char sint8;
typedef unsigned char uint8;
typedef short int16;
typedef signed short sint16;
typedef unsigned short uint16;
typedef int int32;
typedef signed int sint32;
typedef unsigned int uint32;
typedef ll int64;
typedef ll sint64;
typedef ull uint64;
// Partially defined types. They are used when the decompiler does not know
// anything about the type except its size.
#define _BYTE uint8
#define _WORD uint16
#define _DWORD uint32
#define _QWORD uint64
// Some convenience macros to make partial accesses nicer
#define LAST_IND(x,part_type) (sizeof(x)/sizeof(part_type) - 1)
#if defined(__BYTE_ORDER) && __BYTE_ORDER == __BIG_ENDIAN
# define LOW_IND(x,part_type) LAST_IND(x,part_type)
# define HIGH_IND(x,part_type) 0
#else
# define HIGH_IND(x,part_type) LAST_IND(x,part_type)
# define LOW_IND(x,part_type) 0
#endif
// first unsigned macros:
#define BYTEn(x, n) (*((_BYTE*)&(x)+n))
#define WORDn(x, n) (*((_WORD*)&(x)+n))
#define DWORDn(x, n) (*((_DWORD*)&(x)+n))
#define _LOBYTE(x) BYTEn(x,LOW_IND(x,_BYTE))
#define _LOWORD(x) WORDn(x,LOW_IND(x,_WORD))
#define LODWORD(x) DWORDn(x,LOW_IND(x,_DWORD))
#define _HIBYTE(x) BYTEn(x,HIGH_IND(x,_BYTE))
#define _HIWORD(x) WORDn(x,HIGH_IND(x,_WORD))
#define HIDWORD(x) DWORDn(x,HIGH_IND(x,_DWORD))
#define BYTE1(x) BYTEn(x, 1) // byte 1 (counting from 0)
#define BYTE2(x) BYTEn(x, 2)
// now signed macros (the same but with sign extension)
#define SBYTEn(x, n) (*((int8*)&(x)+n))
#define SWORDn(x, n) (*((int16*)&(x)+n))
#define SLOBYTE(x) SBYTEn(x,LOW_IND(x,int8))
#define SHIWORD(x) SWORDn(x,HIGH_IND(x,int16))
// Helper functions to represent some assembly instructions.
#ifdef __cplusplus
// memcpy() with determined behavoir: it always copies
// from the start to the end of the buffer
// note: it copies byte by byte, so it is not equivalent to, for example, rep movsd
#define qmemcpy memcpy
/*
inline void *qmemcpy(void *dst, const void *src, size_t cnt)
{
char *out = (char *)dst;
const char *in = (const char *)src;
while ( cnt > 0 )
{
*out++ = *in++;
--cnt;
}
return dst;
} */
// Generate a reference to pair of operands
template<class T> int16 __PAIR__( int8 high, T low) { return ((( int16)high) << sizeof(high)*8) | uint8(low); }
template<class T> int32 __PAIR__( int16 high, T low) { return ((( int32)high) << sizeof(high)*8) | uint16(low); }
template<class T> int64 __PAIR__( int32 high, T low) { return ((( int64)high) << sizeof(high)*8) | uint32(low); }
template<class T> uint16 __PAIR__(uint8 high, T low) { return (((uint16)high) << sizeof(high)*8) | uint8(low); }
template<class T> uint32 __PAIR__(uint16 high, T low) { return (((uint32)high) << sizeof(high)*8) | uint16(low); }
template<class T> uint64 __PAIR__(uint32 high, T low) { return (((uint64)high) << sizeof(high)*8) | uint32(low); }
// rotate left
template<class T> T __ROL__(T value, int count)
{
const uint nbits = sizeof(T) * 8;
if ( count > 0 )
{
count %= nbits;
T high = value >> (nbits - count);
if ( T(-1) < 0 ) // signed value
high &= ~((T(-1) << count));
value <<= count;
value |= high;
}
else
{
count = -count % nbits;
T low = value << (nbits - count);
value >>= count;
value |= low;
}
return value;
}
inline uint16 __ROR2__(uint16 value, int count) { return __ROL__((uint16)value, -count); }
inline uint32 __ROR4__(uint32 value, int count) { return __ROL__((uint32)value, -count); }
// sign flag
template<class T> int8 __SETS__(T x)
{
if ( sizeof(T) == 1 )
return int8(x) < 0;
if ( sizeof(T) == 2 )
return int16(x) < 0;
if ( sizeof(T) == 4 )
return int32(x) < 0;
return int64(x) < 0;
}
// overflow flag of subtraction (x-y)
template<class T, class U> int8 __OFSUB__(T x, U y)
{
if ( sizeof(T) < sizeof(U) )
{
U x2 = x;
int8 sx = __SETS__(x2);
return (sx ^ __SETS__(y)) & (sx ^ __SETS__(x2-y));
}
else
{
T y2 = y;
int8 sx = __SETS__(x);
return (sx ^ __SETS__(y2)) & (sx ^ __SETS__(x-y2));
}
}
#endif
#endif /* IDA_GARBAGE */