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Chain.elm
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module Chain
exposing
( Model
, init
, update
, subscriptions
, sameLocation
, Msg(KeyDown)
)
import Html exposing (Html)
import Html.App
import Piece exposing (Msg(..))
import AnimationFrame
import Time exposing (Time)
import Style
import Keyboard exposing (KeyCode)
import Key exposing (..)
import Matrix exposing (Location)
import Debug exposing (log)
type alias Model =
List Piece.Model
init : ( Model, Cmd Msg )
init =
( [], Cmd.none )
subscriptions : Model -> Sub Msg
subscriptions model =
Sub.batch
[ AnimationFrame.times Animate
, Keyboard.downs KeyDown
]
type Msg
= Animate Time
| KeyDown KeyCode
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
let
updatedModel =
case msg of
KeyDown keyCode ->
keyDown keyCode model
Animate time ->
model
in
( updatedModel, Cmd.none )
keyDown : KeyCode -> Model -> Model
keyDown keyCode chain =
case Key.fromCode keyCode of
ArrowLeft ->
moveChainStartingAtHead ( -1, 0 ) chain
ArrowUp ->
moveChainStartingAtHead ( 0, -1 ) chain
ArrowRight ->
moveChainStartingAtHead ( 1, 0 ) chain
ArrowDown ->
moveChainStartingAtHead ( 0, 1 ) chain
Unknown ->
chain
{-| This is the command to "pull" the pieces in a
chain around. The headDelta value indicates one
displacement either vertically (y) or horizontally (x).
This is applied to the head piece of the chain.
The next piece is then moved to where the head was,
and this process (moveChain) recursively occurs
until all pieces in the chain have moved.
This has been tested down to a chain having only one piece.
This will move the head piece if
1. It doesn't move off the board.
2. It doesn't move into another piece
-}
moveChainStartingAtHead : Location -> Model -> Model
moveChainStartingAtHead headDelta chain =
case (List.head chain) of
Nothing ->
chain
Just firstPiece ->
let
proposedLocation =
newLocation headDelta firstPiece.location
in
if
illegalMove proposedLocation
chain
then
chain
else
case (List.tail chain) of
Nothing ->
chain
Just tailChain ->
moveChain headDelta
firstPiece
tailChain
[]
illegalMove : Location -> Model -> Bool
illegalMove proposedLocation chain =
(illegalMoveOffBoard proposedLocation)
|| (illegalCollideWithPiece proposedLocation
chain
)
illegalMoveOffBoard : Location -> Bool
illegalMoveOffBoard proposedLocation =
let
( testX, testY ) =
proposedLocation
in
(testX < 0)
|| (testY < 0)
|| (testX >= 11)
|| (testY >= 11)
illegalCollideWithPiece : Location -> Model -> Bool
illegalCollideWithPiece proposedLocation chain =
case List.tail chain of
Nothing ->
False
Just tailChain ->
List.any
(\piece ->
collideWithPiece proposedLocation
piece
)
tailChain
collideWithPiece : Location -> Piece.Model -> Bool
collideWithPiece proposedLocation piece =
let
( nx, ny ) =
proposedLocation
( px, py ) =
piece.location
in
(nx == px) && (ny == py)
newLocation : Location -> Location -> Location
newLocation delta headLocation =
let
( x, y ) =
headLocation
( dx, dy ) =
delta
in
( x + dx, y + dy )
sameLocation : Location -> Location -> Bool
sameLocation oldLocation newLocation =
let
( oldX, oldY ) =
oldLocation
( newX, newY ) =
newLocation
in
(oldX == newX) && (oldY == newY)
moveChain :
Location
-> Piece.Model
-> List Piece.Model
-> List Piece.Model
-> Model
moveChain delta headPiece tailChain doneChain =
moveCurrentPiece headPiece delta doneChain
|> moveNextPiece tailChain headPiece
moveCurrentPiece :
Piece.Model
-> Location
-> Model
-> Model
moveCurrentPiece piece delta doneChain =
let
updatedPiece =
changeLocForPiece delta
piece
in
updatedPiece :: doneChain
moveNextPiece :
List Piece.Model
-> Piece.Model
-> Model
-> Model
moveNextPiece tailChain headPiece doneChain =
case (List.head tailChain) of
Nothing ->
List.reverse doneChain
Just nextPiece ->
let
delta =
calculateDelta nextPiece.location
headPiece.location
in
case (List.tail tailChain) of
Nothing ->
List.reverse doneChain
Just remnantChain ->
moveChain delta
nextPiece
remnantChain
doneChain
calculateDelta : Location -> Location -> Location
calculateDelta thisLocation nextLocation =
let
( thisX, thisY ) =
thisLocation
( nextX, nextY ) =
nextLocation
dx =
nextX - thisX
dy =
nextY - thisY
in
( dx, dy )
changeLocForPiece : Location -> Piece.Model -> Piece.Model
changeLocForPiece delta piece =
let
msg =
Move delta
( changedPiece, _ ) =
Piece.update msg piece
in
changedPiece
{-
renderPiece : Piece.Model -> Html Msg
renderPiece piece =
Html.App.map (ModifyPiece piece.location)
view : Model -> Html Msg
view model =
svg
[ width "600"
, height "600"
]
[ rect
[ stroke "blue"
, fill "white"
, width "600"
, height "600"
]
[]
, svg []
(List.map renderPiece model)
]
-}