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Gallery: Post your screenshots / code here (PART 20) #7959
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I think it is about time I posted in here. Ages ago I made an editor for entities for EnTT Recently I also started to use DearImGui for a non game program, my messenger (framework frontend) tomato, which has Tox support built-in. It also supports loading plugins. Also congrats to ocornut for arguably successful 10 years of DearImGui and good luck with hopefully another 10 successful years :) edit: fixed images, seems like github has funny privacy settings for files (they showed fine for me) |
Used at Roblox as an internal development tool for the engine. Shown during RDC24 (Roblox Developer Conference). Only the engine programmers (Roblox employees) are able to use Dear ImGui. Developers using the Roblox engine do not have access to it, nor the ability to add it to the engine themselves, hence the implementation of Dear ImGui in Roblox Luau, Iris. |
Nu Game Engine and Omni Blade (steam) from @bryanedds
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I made a short library (in Crystal, though) that offers recursive grids and an application to Dear ImGui: |
My music listening app (it's just a gui at the moment, I hope I'll eventually make fully working backends) playback.mp4Also recently i made a hex editor widget |
I'm using ImGui for the unofficial Animal Well map editor. |
I'm working on this car audio flow editing and tuning tool recently. Thanks @ocornut and all other contributors for your great work, imgui makes my work easier and more enjoyable. |
I made an Emscripten port for ImGui. What this means is that you only need the port file to use ImGui and it has simple options to configure it (like which renderer to use and which backend and the branch). The port takes care of downloading the proper version and compiling it. Check out the port on github. Free and open source. This short video shows compiling an example using GLFW for the backend and OpenGL3 for the renderer. The command used in the video is the following: emcc --shell-file shell.html --use-port=../../ports/ImGui/imgui.py:backend=glfw:renderer=opengl3 main_glfw_opengl3.cpp -o build/index.html Port options:
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I've just released Desktop+ 3.0, a SteamVR desktop/windows mirroring application, which features a fully revamped UI, naturally using ImGui. While it was using ImGui before (last gallery post in 2020), the UI is now fancier with multiple windows floating in VR, some animated widgets and a custom VR keyboard (which is also just a ImGui window). On the technical end it does its best to fake it and keep things simple. The multiple windows are all static fixed position/size rendered on a single texture split across multiple SteamVR overlays (2D planes in the VR space managed/rendered by SteamVR itself) by setting UV coordinates to only show relevant parts. Dragging and such is re-implemented to trigger drags of the VR overlays. Overall I'm still glad I ended up using Dear ImGui for this. In a way it is a perfect fit for this. Even if some manual work is needed to add polish for an user-facing application, it's great how simple it is to just step in and do simple custom rendering when needed. |
Editor for my game engine! The engine itself is similar to how unity works, https://github.com/Vault-Software-Team/Vault-Engine |
Hi! Never got to show it here, but for some time now I have been using Dear Imgui. I made Vircon32, a game console I designed from scratch, and my emulator uses ImGui to show menus. Here is a small sample: Thank you for this project! |
We built a single/multi-webcam motion capture app AImation Studio with the help of ImGui, thank you for this library! Testing some of the features, streaming to unreal and other features available on our website if anyone is interested aimation_imgui_ver_three.mp4 |
I use ImGui for practically everything at work and at home. Here's an app I made for monitoring training loops for neural networks. In this particular case I'm training an anomaly detector based on data augmentation techniques from: https://www.sciencedirect.com/science/article/abs/pii/S0031320320305094 Thanks @ocornut for maintaining this awesome library! |
Here is a audio spectrum analyzer for Android. More info: https://github.com/aguaviva/Spectrogrammer |
I am pretty new to the OpenGL and dear ImGui so my project isn't good as the other people here but I wanted to post my progress of learning them!When I grow up I want to be as good as other people here.I didn't manage to take screenshots because for some reason the screenshot comes out disorted and blurry.Could be because of my resolution. However my learning projects and progress of OpenGL and ImGui : https://github.com/LuckyIntel/OpenGIVr (OpenGL Image Viewer with dear ImGui and other libraries) https://github.com/LuckyIntel/OpenGL-OBJ-Example (An OBJ loader, textures are broken now, i will fix it.Also i will integrate dear ImGui in this project in the next update) |
ImGui is amazing, you can make any editor you want. This is what my game engine looks like. ❤️ |
LightAct 4 (Media Server for Big Shows & Fast Workflows) |
An python IDLE like environment for a natural deduction proof compiler. |
Here is my basic C++ game engine for learning purposes, Ferx Engine, I'm developing as a 16-year-old: |
This is Part 20, I am splitting issues to reduce loading times and avoid github collapsing messages.
Browse all threads and find latest one to post to using the gallery label.
Also see: Software using dear imgui (you can help complete the list!)
You can post your screenshots here!
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