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asteroid.py
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import pygame
import random
from circleshape import CircleShape
from constants import *
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self, field):
self.kill()
field.asteroid_no -= 1
if self.radius > ASTEROID_MIN_RADIUS:
field.asteroid_no += 2
angle = random.uniform(20, 50)
new_radius = self.radius - ASTEROID_MIN_RADIUS
astro1 = Asteroid(self.position.x, self.position.y, new_radius)
astro1.velocity = self.velocity.rotate(-angle) * 1.2
astro2 = Asteroid(self.position.x, self.position.y, new_radius)
astro2.velocity = self.velocity.rotate(angle) * 1.2