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Input returns true for the first x frames at the start of game when calling input_check(verb, 0, x) #54

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tfg1434 opened this issue Feb 18, 2021 · 2 comments
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@tfg1434
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tfg1434 commented Feb 18, 2021

Calling input_consume(all) after initializing inputs fixes this issue. See attached files

bug_report.zip

@JujuAdams JujuAdams added the bug 😅 We did a bad thing label Feb 26, 2021
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Thanks for yoir bug report, I'll take a look when I get a chance

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JujuAdams commented Feb 26, 2021

Fixed in v3.2.3. The specific fixes are here if you'd like to implement them yourself ahead of 3.2.3 being released.

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