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engine.h
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engine.h
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#pragma once
// Engine implements backpropagation from output variables and their gradients
// to "root" variables (variables created by the user with requires_grad=True).
#include <torch/csrc/WindowsTorchApiMacro.h>
#include <torch/csrc/autograd/function.h>
#include <torch/csrc/autograd/input_buffer.h>
#include <torch/csrc/autograd/anomaly_mode.h>
#include <deque>
#include <exception>
#include <functional>
#include <memory>
#include <queue>
#include <unordered_map>
#include <utility>
#include <vector>
#include <thread>
namespace torch { namespace autograd {
struct ReadyQueue;
struct NodeTask;
struct GraphTask;
}} // namespace torch::autograd
namespace torch { namespace autograd {
// A single instance of this struct should be created through the whole process lifetime.
// The worker thread creation logic and Engine's destructor rely on this.
struct TORCH_API Engine {
/// Returns a reference to a static `Engine` instance.
static Engine& get_default_engine();
Engine();
virtual ~Engine();
using ready_queue_type = std::deque<std::pair<std::shared_ptr<Node>, InputBuffer>>;
using dependencies_type = std::unordered_map<Node*, int>;
// Given a list of (Node, input number) pairs computes the value of the graph
// by following next_edge references.
virtual variable_list execute(
const edge_list& roots,
const variable_list& inputs,
bool keep_graph,
bool create_graph,
const edge_list& outputs = {});
virtual std::unique_ptr<AnomalyMetadata> make_anomaly_metadata() {
return nullptr;
}
void queue_callback(std::function<void()> callback);
bool is_checkpoint_valid();
protected:
void compute_dependencies(Node* root, GraphTask& task);
void evaluate_function(NodeTask& task);
ReadyQueue& ready_queue(at::Device device);
ReadyQueue& ready_queue_by_index(int device_index);
void start_threads();
virtual void thread_init(int device);
virtual void thread_main(GraphTask *graph_task);
virtual void thread_on_exception(NodeTask& task, std::exception& e);
void reentrant_thread_init();
void add_thread_pool_task(GraphTask *graph_task);
void set_device(int device);
// Ensures ready_queues_ are initialized only once
std::once_flag start_threads_flag_;
// Safe to read ready_queues_ without synchronization after intialization
std::vector<std::shared_ptr<ReadyQueue>> ready_queues_;
std::vector<std::function<void()>> final_callbacks_;
// To protect reads and writes to final_callbacks_
std::mutex post_callbacks_lock_;
// How many nested reentrant calls are allowed until a new thread is used
int max_recursion_depth_;
struct ThreadPoolShared {
// Data structures used by the threads for executing reentrant backwards
// tasks. See Note [Reentrant backwards]
// Number of available threads for processing new GraphTasks.
unsigned int num_workers_;
// The threads will wait on work_ to be notified of GraphTasks
std::condition_variable work_;
// To protect reads and writes to graphtask_queue_ and num_workers_
// and for synchronizing creating new threads when needed
std::mutex mutex_;
// Workers will process the GraphTasks added to this queue. A GraphTask is
// allocated inside Engine::execute and lives for the duration of execute
std::queue<GraphTask*> graphtasks_queue_;
ThreadPoolShared() : num_workers_(0) {}
};
// Temporary workaround until shutting down threads is done
// We need shared ownership of all these objects because the threads are leaked
// when Engine shuts down, so there may be threads waiting on work_
// for the graphtasks_queue_ to be nonempty.
std::shared_ptr<ThreadPoolShared> thread_pool_shared_;
};
// allow python_engine to override the default engine when it loads
using EngineStub = Engine& (*)();
TORCH_API void set_default_engine_stub(EngineStub stub);
}} // namespace torch::autograd