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Solution.build.lua
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workspace "NewWorld"
architecture "x64"
startproject "Sandbox"
configurations
{
"Debug",
"Release"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
group "Dependencies"
-- include "Dependencies/GLFW"
-- include "Dependencies/imgui"
group ""
project "NewWorld"
location "NewWorld"
icon "Logo.ico"
kind "StaticLib"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin/int/" .. outputdir .. "/%{prj.name}")
pchheader "nwpch.h"
pchsource "NewWorld/src/nwpch.cpp"
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"%{prj.name}/src"
}
links
{
-- "GLFW",
-- "ImGui",
"opengl32.lib"
}
filter "system:windows"
defines "NW_PLATFORM_WINDOWS"
systemversion "latest"
filter "configurations:Debug"
defines "NW_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "NW_RELEASE"
runtime "Release"
optimize "on"
project "Sandbox"
location "Sandbox"
icon "Logo.ico"
kind "ConsoleApp"
language "C++"
cppdialect "C++17"
staticruntime "on"
targetdir ("bin/" .. outputdir .. "/%{prj.name}")
objdir ("bin/int/" .. outputdir .. "/%{prj.name}")
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"NewWorld/src"
}
links
{
"NewWorld"
}
filter "system:windows"
defines "NW_PLATFORM_WINDOWS"
systemversion "latest"
filter "configurations:Debug"
defines "NW_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "NW_RELEASE"
runtime "Release"
optimize "on"