Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Question about depth completion #12

Open
canteen-man opened this issue Jun 10, 2022 · 3 comments
Open

Question about depth completion #12

canteen-man opened this issue Jun 10, 2022 · 3 comments

Comments

@canteen-man
Copy link

canteen-man commented Jun 10, 2022

I follow the paper describes, find the depth completion algorithm in reference list named "In Defense of Classical Image Processing" and the code repo.
And I try to complete the depth map by using that code.
I found may be the 3D coordinate provide in the ONCE-3DLanes is not dense enough for that depth completion code.
So I use the interplotation code in utils from ONCE3DLanes repo to interploate the 3D coordinate.
Then project the 3D coordinate to 2D depth map with 16 bit value.(3D depth* 256 and round in uint16)
The input depth map after interplote like this (set every points in 65535 for show, the truth input depth map is the truth depth value)
D5016C84-6EC8-4E17-8733-EBDBB1F4FFA9

And I choose the "Fast" mode in that depth completion code. The output like this.
I think the output depth map is not correct.
A66C391D-7C37-41BA-99D5-90E90CAF1C88

And when I modify the density of interpolation, the more dense depth map looks like below
3A811ADA-9778-4F9D-9EF7-ADF72B0907B2

The depth complete output is like this.
F3BB0ED1-BA4F-4A29-8472-B9BBBA39B236

Do I need to modify the depth completion code or any step is wrong.

@sumenpuyuan
Copy link

hello
I found that the kitti data set is also 3D depth* 256 and round in uint16, what is the significance of this data preprocessing

@sumenpuyuan
Copy link

Does the completion fail if blocked by a vehicle

@Ivanyan0516
Copy link
Contributor

No depth completion when a lane point is blocked by a vehicle since we do not have the real z value.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants