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appveyor.yml
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appveyor.yml
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# http://www.appveyor.com/docs/appveyor-yml
notifications:
- provider: Email
on_build_status_changed: false
on_build_failure: false
on_build_success: false
image: Visual Studio 2017
clone_depth: 500
matrix:
fast_finish: false
environment:
global:
TRACE_MSG: 1
install:
- appveyor-retry appveyor DownloadFile http://downloads.sourceforge.net/mingw-w64/x86_64-7.1.0-release-posix-seh-rt_v5-rev0.7z
- 7z x x86_64-7.1.0-release-posix-seh-rt_v5-rev0.7z -oc:\mingw > nul
- pip install colorama
before_build:
- ha -s
build_script:
- ha -b msvc
# workaround for CMake not wanting sh.exe on PATH for MinGW
- set PATH=%PATH:C:\Program Files\Git\usr\bin;=%
- set PATH=C:\mingw\mingw64\bin;%PATH%
- ha -b gcc
# temporarily disabling this - it again complains that sh.exe is in the PATH when cmake is invoked even if I
# inspect %PATH% right before it - see this build: https://ci.appveyor.com/project/onqtam/game/build/1.0.149
#- ha --setup-emscripten
#- ha -b js