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Development Roadmap #435
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In our recent user survey, a number of respondents requested more information about where the GUI is headed. To facilitate this, we've compiled a list of major ongoing/upcoming projects, available below.
Most of these were already being tracked as Projects, but we wanted to put everything in one place in order to solicit feedback from the community. If there are any critical features or fixes missing from this list, or you’d like some clarification on any of the items, please let us know in the comments!
Version 0.6.0
Update to JUCE 6most up-to-date version of the JUCE libraryadds the ability to create UI elements with HTML/CSS/JavaScript, which can be iterated faster than C++Add ability to name subprocessorsIncrement plugin API version (all plugins will need to be re-compiled or upgraded)IncorporateProcessorGraphHttpServer
from carmenalab fork; see Interest in improvements for streaming / API capabilities of OpenEphys? #372 for more detailsSpike Detector
Remove unused optionsAdd option to set threshold levels automaticallyAudio Monitoring
Make the audio monitor its own plugin, with ability to select individual channelsAdd built-in high-pass filterDefault Signal Chains
The first time the GUI is launched, the user should be presented with several options for default signal chains that can be loaded automaticallyFile Reader
Add ability to read in eventsDisplay a timeline of the file that allows scrubbing to different locationsMake it compatible with Binary, Open Ephys, and NWB 2.0 formatsPlugins
Neuropixels
Add ability to output channel map fileAdd probe activity view that displays RMS amplitude of each channelAttach names to sub-processors (e.g. ProbeA-LFP, instead of 100.1)NIDAQ Plugin
Acquisition Board + Intan RHD USB Interface
Make separate plugins for each, which automatically load the correct bitfileAdd a Sink plugin for controlling digital outputsNew documentation site dedicated to the Acquisition Board(see https://open-ephys.github.io/acq-board-docs/)[NEW] Source Simulator
Documentation
Add tutorials for users and developers
Synchronizing multiple devicesAdding a button to a pluginMeasuring closed-loop latencyOffline analysis
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