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Question about dynamic scatter #768
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Hi, sorry for the late reply. It is a bug. Really sorry for the trouble. mmdetection3d/mmdet3d/ops/voxel/src/scatter_points_cuda.cu Lines 202 to 210 in 075f444
The root cause is that the assumption here in the comment is too strong:
It is correct for most cases where the input has at least one invalid (out of bound) point. But it is wrong when all input points are within the bound. I'll launch a PR for this. |
I'm trying to use dynamic voxel in mmdet3d, but get wrong result when testing. Here is my test code
result I got:
where output is not supposed to be 0.
can u tell me what wrong in my test code or there is something wrong with
dynamicScatter
?The text was updated successfully, but these errors were encountered: