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长线运营之后,每组服务器需要的资源规格是差异比价大的,这就需要去为每个gs设置不同的资源规格,如: https://openkruise.io/zh/kruisegame/best-practices/pve-game#%E5%AE%9A%E5%90%91%E6%9B%B4%E6%96%B0%E6%B8%B8%E6%88%8F%E6%9C%8D%E9%95%9C%E5%83%8F%E4%B8%8E%E8%B5%84%E6%BA%90%E8%A7%84%E6%A0%BC 中描述的方法。 但是通过edit yaml的方式去管理,当gs的数量比较多的时候就很不直观了,所以期望提供一个统一的视角来管理gs的差异化资源规格。 可能的实现方法:
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基于OKG Dashboard的白屏化批量操作已支持,参考 https://openkruise.io/zh/kruisegame/user-manuals/game-dashboard#%E5%A4%9A%E9%9B%86%E7%BE%A4%E6%A8%A1%E5%BC%8F
基于声明式 GitOps的方式 规划中
chrisliu1995
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长线运营之后,每组服务器需要的资源规格是差异比价大的,这就需要去为每个gs设置不同的资源规格,如:
https://openkruise.io/zh/kruisegame/best-practices/pve-game#%E5%AE%9A%E5%90%91%E6%9B%B4%E6%96%B0%E6%B8%B8%E6%88%8F%E6%9C%8D%E9%95%9C%E5%83%8F%E4%B8%8E%E8%B5%84%E6%BA%90%E8%A7%84%E6%A0%BC
中描述的方法。
但是通过edit yaml的方式去管理,当gs的数量比较多的时候就很不直观了,所以期望提供一个统一的视角来管理gs的差异化资源规格。
可能的实现方法:
The text was updated successfully, but these errors were encountered: