A library that provides a #pragma import
statement for shaders.
Work in progress.
We can use the preprocessShader()
function to resolve #pragma import
statements.
val preprocessedSource = preprocessShader(originalSource)
Alternatively loading and preprocessing can be combined in a single function call.
val preprocessedSource = preprocessShaderFromUrl(resourceUrl("/some-shader.frag"))
import org.openrndr.application
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.shaderphrases.ShaderPhrase
import org.openrndr.extra.shaderphrases.ShaderPhraseBook
import org.openrndr.extra.shaderphrases.preprocessShader
// 1. Define GLSL functions to reuse in multiple files or programs.
// Typically these will be larger blocks of code.
// Note that the Kotlin variable name do not matter, but the used GLSL function name must match the #pragma import.
class ColorShaderPhrases : ShaderPhraseBook("colors") {
val fRed = ShaderPhrase(
"vec3 red() { return vec3(1.0, 0.0, 0.0); }"
)
val fGreen = ShaderPhrase(
"vec3 green() { return vec3(0.0, 1.0, 0.0); }"
)
val fBlue = ShaderPhrase(
"vec3 blue() { return vec3(0.0, 0.0, 1.0); }"
)
}
fun main() = application {
program {
// 2. Make defined GLSL functions available
ColorShaderPhrases().register()
extend {
drawer.shadeStyle = shadeStyle {
// 3. Import the GLSL functions needed in this program
fragmentPreamble = preprocessShader("""
#pragma import colors.red
#pragma import colors.blue
""".trimIndent())
// 4. Make use of the available GLSL functions
fragmentTransform = """
x_stroke.rgb = red();
x_fill.rgb = blue();
""".trimIndent()
}
drawer.circle(drawer.bounds.center, 100.0)
}
}
}