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Unglue a point using Shake #2511
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I don't think we should do this, as it's not very intuitive. Offering an explicit "disconnect" operation is a better choice. |
There is now an explicit "disconnect" operation: Select the node to see a disconnect (<-->) icon. Keyboard shortcut 'D'. Afterwards you can move one node off the other. |
Yes, disconnecting a point from a line is something I've probably never needed to do in real editing, but it would look something like this, involving multiple disconnects and splits: |
It is a magnificent tool for fixing poor mapping. I have used it on a number of occasions. For example ... Where someone has accidentally linked two separate buildings with one corner node the same I use that tool to separate the buildings from each other so that I can then reposition them and square them separately. It also works where roads have been drawn at different times with different offset imagery. I can disconnect the roads from each other and realign them separately before reconnecting. |
The need to disconnect a POI from a line doesn't seem to be rare, at least when unexperienced users are using iD.
Trying to work around the missing function offers a quite good chance to damage relations. |
I had an idea which would make ungluing a point effortless. Just hold a glued point, and shake your mouse. You end up holding one point, the other one returns to the original place. Shaking would work just like the windows shake function:
http://windows.microsoft.com/en-US/windows7/Minimize-windows-on-the-desktop-using-Shake
The same could be utilized with areas. Select an area, click "move" and shake your mouse.
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