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In many of my changesets I connect newly created areas with previously existing ones. Unfortunately iD will replace a lot of older nodes with my newly created ones. This results in mass deletion and weird error messages from the editor itself (You have deleted x objects...) even though the user is pretty convinced he didn't do such a change. The older nodes are only replaced when a new node is created, but isn't yet connected to any area. When it is then dragged and connected, the older node gets replaced. Would it be possible to keep already existing nodes when connecting two of them?
The text was updated successfully, but these errors were encountered:
In many of my changesets I connect newly created areas with previously existing ones. Unfortunately iD will replace a lot of older nodes with my newly created ones. This results in mass deletion and weird error messages from the editor itself (You have deleted x objects...) even though the user is pretty convinced he didn't do such a change. The older nodes are only replaced when a new node is created, but isn't yet connected to any area. When it is then dragged and connected, the older node gets replaced. Would it be possible to keep already existing nodes when connecting two of them?
The text was updated successfully, but these errors were encountered: