-
Notifications
You must be signed in to change notification settings - Fork 1.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Default building:levels value for kiosks/others #5131
Comments
Would the |
@tohaklim wrote:
Please do not conclude from your own experiences to the whole world. Missing default values can be added by data consumers easily. For example, OSM2World has its set of default heights (levels) for different types of buildings. Adding default values without an explicit confirmation by the user will lead to wrong data and does not have any benefit. We have a significant number of new user accounts who add a POI and often choose to add the tags to the building instead of creating a node (nobody tells them before that a node is most likely more correct but that's a different topic). If such a user adds a kiosk which is located in a larger building (quite common here), iD would silently add |
No, I think the assumed default is '1', and people would probably complain if iD started adding an explicit |
Just to reiterate to what I wrote above, iD does not do this. |
Just tried to edit the preset and failed miserably, so opening an issue to see whether this is something worthwhile.
While kiosks are usually just nodes with
shop=kiosk
, some also have an outline withbuilding=yes/kiosk
(rarely).Since I am yet to see a 2 level kiosk, would that be correct to default
shop=kiosk
tobuilding:levels=1
, despite not all of them having an outline? Could be only applicable to those that are an area (e.g.building=kiosk
, or a trickier casebuilding=yes
+shop=kiosk
, which is what I attempted to catch by setting levels on a node?Other buildings I could see having default levels value are
building=service,bungalow,static_caravan,cabin,carport,cowshed,garage,garages,shed,sty
Comments?
The text was updated successfully, but these errors were encountered: