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enginegl.h
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enginegl.h
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//////////////////////////////////////////////////////////////////////
// Yet Another Tibia Client
//////////////////////////////////////////////////////////////////////
//
//////////////////////////////////////////////////////////////////////
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software Foundation,
// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//////////////////////////////////////////////////////////////////////
#ifndef __ENGINEGL_H
#define __ENGINEGL_H
#include "engine.h"
#ifdef USE_OPENGL
#include <GLICT/fonts.h>
#include "spritegl.h"
class EngineGL : public Engine
{
public:
EngineGL();
~EngineGL();
bool isSupported();
void drawLightmap(vertex* lightmap, int type, int width, int height, float scale);
void Flip(){SDL_GL_SwapBuffers();};
void doResize(int& h, int& w);
void drawRectangle(float x, float y, float width, float height, oRGBA color);
void drawRectangleLines(float x, float y, float width, float height, oRGBA color, float thickness = 1.f);
virtual Sprite* createSprite(const std::string& filename, int index = 0)
{
return new SpriteGL(filename, index);
}
virtual Sprite* createSprite(int w, int h, const oRGBA& c){
return new SpriteGL(w, h, c);
}
virtual const char* getName() const {return "OpenGL";}
bool hasGL() const { return true; }
protected:
void initEngine();
};
#else // use_opengl
class EngineGL : public Engine
{
}
#endif // use_opengl
#endif