[Bug]: CHARM_ADRENALINE #598
Labels
Area: Datapack Global
Area: Source
Priority: Low
Minor impact
Stale
No activity
Status: Pending Test
This PR or Issue requires more testing
Type: Bug
Inconsistencies or issues which will cause an issue or problem for users or implementors.
What happened?
aparentemente o buff esta sendo computado em cima da speed base, e não da speed atual com magias e itens do player, o deixando-o mais lento quando ativada.
outro problema: se a runa é ativada e o jogador usa uma spell de speed, o jogador está perdendo o buff de speed da runa e sobrescrevendo com o buff menor
How to Reproduce?
exemplo
player speed: 700
player speed + speels(stong haste) and items: 1500
CHARM_ADRENALINE ativada: speed: 1100
O correto seria a speed ir para uns 2100 baseado nos 1500 de speed atual do player.
exemplo( proc runa: 2:40 ): https://www.youtube.com/watch?v=hnLkoQuO_Zc
Relevant log output
No response
Attach any relevant file
No response
Version
12.x (Default)
What OS are you seeing the problem on?
Ubuntu 20.04
Code of Conduct
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