Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug]: CHARM_ADRENALINE #598

Closed
1 task done
Tracked by #649
vtrolinux opened this issue Feb 4, 2022 · 2 comments · Fixed by #649
Closed
1 task done
Tracked by #649

[Bug]: CHARM_ADRENALINE #598

vtrolinux opened this issue Feb 4, 2022 · 2 comments · Fixed by #649
Labels
Area: Datapack Global Area: Source Priority: Low Minor impact Stale No activity Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.

Comments

@vtrolinux
Copy link

What happened?

  • aparentemente o buff esta sendo computado em cima da speed base, e não da speed atual com magias e itens do player, o deixando-o mais lento quando ativada.

  • outro problema: se a runa é ativada e o jogador usa uma spell de speed, o jogador está perdendo o buff de speed da runa e sobrescrevendo com o buff menor

How to Reproduce?

exemplo
player speed: 700
player speed + speels(stong haste) and items: 1500

CHARM_ADRENALINE ativada: speed: 1100

O correto seria a speed ir para uns 2100 baseado nos 1500 de speed atual do player.
exemplo( proc runa: 2:40 ): https://www.youtube.com/watch?v=hnLkoQuO_Zc

Relevant log output

No response

Attach any relevant file

No response

Version

12.x (Default)

What OS are you seeing the problem on?

Ubuntu 20.04

Code of Conduct

  • I agree to follow this project's Code of Conduct
@vtrolinux vtrolinux added the Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors. label Feb 4, 2022
@guispiller
Copy link
Contributor

guispiller commented Apr 13, 2022

image
As we can see in this info from tibia fandom, this charm is not based on current speed, and it cancels haste.

But indeed, there's a wrong calculation formula, the correct is 2.5x the base speed+item bonuses of the character.

@github-actions
Copy link
Contributor

This issue is stale because it has been open 120 days with no activity.

@github-actions github-actions bot added the Stale No activity label Jul 13, 2022
@dudantas dudantas transferred this issue from opentibiabr/otservbr-global Nov 9, 2022
@beats-dh beats-dh linked a pull request Nov 28, 2022 that will close this issue
1 task
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Area: Datapack Global Area: Source Priority: Low Minor impact Stale No activity Status: Pending Test This PR or Issue requires more testing Type: Bug Inconsistencies or issues which will cause an issue or problem for users or implementors.
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants