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node.go
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node.go
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package gorethink
import (
"sync"
"sync/atomic"
"time"
p "github.com/dancannon/gorethink/ql2"
)
const (
maxNodeHealth = 100
)
// Node represents a database server in the cluster
type Node struct {
ID string
Host Host
aliases []Host
cluster *Cluster
pool *Pool
refreshDoneChan chan struct{}
mu sync.RWMutex
closed bool
health int64
}
func newNode(id string, aliases []Host, cluster *Cluster, pool *Pool) *Node {
node := &Node{
ID: id,
Host: aliases[0],
aliases: aliases,
cluster: cluster,
pool: pool,
health: maxNodeHealth,
refreshDoneChan: make(chan struct{}),
}
// Start node refresh loop
refreshInterval := cluster.opts.NodeRefreshInterval
if refreshInterval <= 0 {
// Default to refresh every 30 seconds
refreshInterval = time.Second * 30
}
go func() {
refreshTicker := time.NewTicker(refreshInterval)
for {
select {
case <-refreshTicker.C:
node.Refresh()
case <-node.refreshDoneChan:
return
}
}
}()
return node
}
// Closed returns true if the node is closed
func (n *Node) Closed() bool {
n.mu.RLock()
defer n.mu.RUnlock()
return n.closed
}
// Close closes the session
func (n *Node) Close(optArgs ...CloseOpts) error {
n.mu.Lock()
defer n.mu.Unlock()
if n.closed {
return nil
}
if len(optArgs) >= 1 {
if optArgs[0].NoReplyWait {
n.NoReplyWait()
}
}
n.refreshDoneChan <- struct{}{}
if n.pool != nil {
n.pool.Close()
}
n.pool = nil
n.closed = true
return nil
}
// SetMaxIdleConns sets the maximum number of connections in the idle
// connection pool.
func (n *Node) SetMaxIdleConns(idleConns int) {
n.pool.SetMaxIdleConns(idleConns)
}
// SetMaxOpenConns sets the maximum number of open connections to the database.
func (n *Node) SetMaxOpenConns(openConns int) {
n.pool.SetMaxOpenConns(openConns)
}
// NoReplyWait ensures that previous queries with the noreply flag have been
// processed by the server. Note that this guarantee only applies to queries
// run on the given connection
func (n *Node) NoReplyWait() error {
return n.pool.Exec(Query{
Type: p.Query_NOREPLY_WAIT,
})
}
// Query executes a ReQL query using this nodes connection pool.
func (n *Node) Query(q Query) (cursor *Cursor, err error) {
if n.Closed() {
return nil, ErrInvalidNode
}
cursor, err = n.pool.Query(q)
if err != nil {
n.DecrementHealth()
}
return cursor, err
}
// Exec executes a ReQL query using this nodes connection pool.
func (n *Node) Exec(q Query) (err error) {
if n.Closed() {
return ErrInvalidNode
}
err = n.pool.Exec(q)
if err != nil {
n.DecrementHealth()
}
return err
}
// Refresh attempts to connect to the node and check that it is still connected
// to the cluster.
//
// If an error occurred or the node is no longer connected then
// the nodes health is decrease, if there were no issues then the node is marked
// as being healthy.
func (n *Node) Refresh() {
if n.cluster.opts.DiscoverHosts {
// If host discovery is enabled then check the servers status
q, err := newQuery(
DB("rethinkdb").Table("server_status").Get(n.ID),
map[string]interface{}{},
n.cluster.opts,
)
if err != nil {
return
}
cursor, err := n.pool.Query(q)
if err != nil {
n.DecrementHealth()
return
}
defer cursor.Close()
// Cant find node status so assuming node has been disconnected
if cursor.IsNil() {
n.DecrementHealth()
return
}
// Below check is for RethinkDB 2.0
var status nodeStatus
err = cursor.One(&status)
if err != nil {
return
}
if status.Status != "" && status.Status != "connected" {
n.DecrementHealth()
return
}
} else {
// If host discovery is disabled just execute a simple ping query
q, err := newQuery(
Expr("OK"),
map[string]interface{}{},
n.cluster.opts,
)
if err != nil {
return
}
cursor, err := n.pool.Query(q)
if err != nil {
n.DecrementHealth()
return
}
defer cursor.Close()
var status string
err = cursor.One(&status)
if err != nil {
return
}
if status != "OK" {
n.DecrementHealth()
return
}
}
// If status check was successful reset health
n.ResetHealth()
}
// DecrementHealth decreases the nodes health by 1 (the nodes health starts at maxNodeHealth)
func (n *Node) DecrementHealth() {
atomic.AddInt64(&n.health, -1)
}
// ResetHealth sets the nodes health back to maxNodeHealth (fully healthy)
func (n *Node) ResetHealth() {
atomic.StoreInt64(&n.health, maxNodeHealth)
}
// IsHealthy checks the nodes health by ensuring that the health counter is above 0.
func (n *Node) IsHealthy() bool {
health := atomic.LoadInt64(&n.health)
return health > 0
}
type nodeStatus struct {
ID string `gorethink:"id"`
Name string `gorethink:"name"`
Status string `gorethink:"status"`
Network struct {
Hostname string `gorethink:"hostname"`
ClusterPort int64 `gorethink:"cluster_port"`
ReqlPort int64 `gorethink:"reql_port"`
CanonicalAddresses []struct {
Host string `gorethink:"host"`
Port int64 `gorethink:"port"`
} `gorethink:"canonical_addresses"`
} `gorethink:"network"`
}