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So i added a try-catch to the gui code to fallback to the default editor instead of fully crashing and stuff, but for some reason - Unity throws an ExitGUI exception when you click on the circle thing, while it hides it when you don't have a try-catch. Aded a check that just silences the ExitGUI as there is seemingly no harm in that, maybe will look into the root of the issue down the line.
Doesn't seem to break anything whatsoever, but worth mentioning
Error leads to line 325 of UTEditor.cs
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