Characteristics #640
Sceat
announced in
Stats & Elements
Replies: 2 comments
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Concerning spells cooldowns in Haste section :
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Also maybe add enchantments slots ? It would require custom enchantments tho, and I'm not sure enchantments are what's best for the server tbh. Just throwing the idea into the brainstorming |
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There are 9 stats on AresRPG
Vitality
Mind
mind/50
, the actual value is computed like other damages minusfixed_damage
Strength
blocks = strength*0.0025+1
Intelligence
Chance
Agility
1/x
x = floor(base_bonus * 2.9901 / Ln(agility +12))
Speed
1 speed = 3.6% increase
Reach
1 reach = 10% increase
Haste
-8
haste is the minimum value and correspond to a delay of 2000ms between each attack0
haste is the starting state and correspond to a delay of 700ms between each attack8
haste is the maximum value and correspond to a delay of 150ms between each attackBeta Was this translation helpful? Give feedback.
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