Replies: 1 comment 1 reply
-
Shot states are stored as player variables, so you can check the state of the shot by checking the variable |
Beta Was this translation helpful? Give feedback.
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
To set some context, I have 7 unique shots that are defined in a base/global mode that run throughout the game.
Base/Global Mode:
I have another mode that runs alongside this base/global mode that defines its own set of shots (ultimately still the same 7 unique shots from the base) configured using the hit_event property of the corresponding shot from the base/global mode.
Mode 1 Shots
What I would like to do is have a new mode start, that for any shot that the other mode has not "enabled" (i.e. lit up), to be actively lit in this new mode so I can tie some logic to it (keeping in mind that the other mode that is running has the potential to change its active/enabled shots at any time and this mode must respect that).
Mode 2 Shots
I am unsure after reading through the documentation on how to approach this. I have read about shot profiles and the block property but haven't been able to work it out. I was hoping someone would have some suggestions on how to tackle this problem.
Beta Was this translation helpful? Give feedback.
All reactions