Slides and code examples for an introductory workshop on fragment shaders originally taught at NYU ITP in Spring 2018.
This repo contains:
- the slides for the workshop
- a series of GLSL fragment shaders that introduce GLSL syntax and language features
- a set of examples that demonstrate how to run a basic shader in Max/MSP/Jitter, openFrameworks, Processing, p5.js, regl.js, and Three.js