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Joint visualization broken when model rotated #464
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Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). Another issue is that the joint visualization currently displays a three-axis coordinate frame, but does not indicate which is the relevant joint axis. One problem is that the
I think this is caused by the I don't think this is the source of this current bug, but it seems related. Nate, I can file a separate ticket as a feature request if you want, asking for the joint axis to be displayed, rather than the joint pose. |
Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). I spent a little time looking at this, and it seems that two joint visuals get created for each joint. For models that are loaded with the world file, the code |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). Issue #511 was marked as a duplicate of this issue. |
Original comment by John Hsu (Bitbucket: hsu, GitHub: hsu).
somehow this bug was reintroduced |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).
The proposed fix in d4f48bb works for |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original report (archived issue) by Nate Koenig (Bitbucket: Nathan Koenig).
See: http://answers.gazebosim.org/question/1132/possible-bug-in-gazebo-gui-after-multiple/
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