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Surface.cc
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/*
* Copyright 2020 Open Source Robotics Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <cstdint>
#include <optional>
#include "sdf/Element.hh"
#include "sdf/parser.hh"
#include "sdf/Surface.hh"
#include "sdf/Types.hh"
#include "sdf/config.hh"
#include "sdf/system_util.hh"
#include "Utils.hh"
using namespace sdf;
class sdf::Contact::Implementation
{
// \brief The bitmask used to filter collisions.
public: uint16_t collideBitmask = 0xff;
/// \brief The SDF element pointer used during load.
public: sdf::ElementPtr sdf{nullptr};
};
class sdf::ODE::Implementation
{
/// \brief The SDF element pointer used during load.
public: sdf::ElementPtr sdf{nullptr};
/// \brief Coefficient of friction in first friction pyramid direction,
/// the unitless maximum ratio of force in first friction pyramid
/// direction to normal force.
public: double mu = 1.0;
/// \brief Coefficient of friction in second friction pyramid direction,
/// the unitless maximum ratio of force in second friction pyramid
/// direction to normal force.
public: double mu2 = 1.0;
/// \brief Unit vector specifying first friction pyramid direction in
/// collision-fixed reference frame.
public: gz::math::Vector3d fdir1 = {0, 0, 0};
/// \brief Force dependent slip in first friction pyramid direction,
/// equivalent to inverse of viscous damping coefficient
/// with units of m/s/N.
public: double slip1 = 0.0;
/// \brief Force dependent slip in second friction pyramid direction,
/// equivalent to inverse of viscous damping coefficient
/// with units of m/s/N.
public: double slip2 = 0.0;
};
class sdf::BulletFriction::Implementation
{
/// \brief The SDF element pointer used during load.
public: sdf::ElementPtr sdf{nullptr};
/// \brief Coefficient of friction in first friction pyramid direction,
/// the unitless maximum ratio of force in first friction pyramid
/// direction to normal force.
public: double friction{1.0};
/// \brief Coefficient of friction in second friction pyramid direction,
/// the unitless maximum ratio of force in second friction pyramid
/// direction to normal force.
public: double friction2{1.0};
/// \brief Unit vector specifying first friction pyramid direction in
/// collision-fixed reference frame.
public: gz::math::Vector3d fdir1{0, 0, 0};
/// \brief Rolling friction coefficient.
public: double rollingFriction{1.0};
};
class sdf::Torsional::Implementation
{
/// \brief The SDF element pointer used during load.
public: sdf::ElementPtr sdf{nullptr};
/// \brief Torsional friction coefficient. Uunitless maximum ratio of
/// tangential stress to normal stress.
public: double coefficient{1.0};
/// \brief If this flag is true, torsional friction is calculated using the
/// "patch_radius" parameter. If this flag is set to false,
/// "surface_radius" (R) and contact depth (d) are used to compute the patch
/// radius as sqrt(R*d).
public: bool usePatchRadius{true};
/// \brief Radius of contact patch surface.
public: double patchRadius{0.0};
/// \brief Surface radius on the point of contact.
public: double surfaceRadius{0.0};
/// \brief Force dependent slip for torsional friction.
/// equivalent to inverse of viscous damping coefficient with units of
/// rad/s/(Nm). A slip value of 0 is infinitely viscous.
public: double odeSlip{0.0};
};
class sdf::Friction::Implementation
{
/// \brief The object storing ode parameters
public: sdf::ODE ode;
/// \brief The object storing bullet friction parameters
public: std::optional<sdf::BulletFriction> bullet;
/// \brief The object storing torsional parameters
public: std::optional<sdf::Torsional> torsional;
/// \brief The SDF element pointer used during load.
public: sdf::ElementPtr sdf{nullptr};
};
class sdf::Surface::Implementation
{
/// \brief The object storing friction parameters
public: sdf::Friction friction;
/// \brief The object storing contact parameters
public: sdf::Contact contact;
/// \brief The SDF element pointer used during load.
public: sdf::ElementPtr sdf{nullptr};
};
/////////////////////////////////////////////////
Torsional::Torsional()
: dataPtr(gz::utils::MakeImpl<Implementation>())
{
}
/////////////////////////////////////////////////
Errors Torsional::Load(ElementPtr _sdf)
{
Errors errors;
this->dataPtr->sdf = _sdf;
// Check that sdf is a valid pointer
if (!_sdf)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
"Attempting to load a BulletFriction, but the provided SDF "
"element is null."});
return errors;
}
// Check that the provided SDF element is a <torsional>
// This is an error that cannot be recovered, so return an error.
if (_sdf->GetName() != "torsional")
{
errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
"Attempting to load a BulletFriction, but the provided SDF element "
"is not a <torsional>."});
return errors;
}
this->dataPtr->coefficient = _sdf->Get<double>(
"coefficient", this->dataPtr->coefficient).first;
this->dataPtr->usePatchRadius = _sdf->Get<bool>(
"use_patch_radius", this->dataPtr->usePatchRadius).first;
this->dataPtr->patchRadius = _sdf->Get<double>(
"patch_radius", this->dataPtr->patchRadius).first;
this->dataPtr->surfaceRadius = _sdf->Get<double>(
"surface_radius", this->dataPtr->surfaceRadius).first;
if (_sdf->HasElement("ode"))
{
this->dataPtr->odeSlip = _sdf->GetElement("ode")->Get<double>(
"slip", this->dataPtr->odeSlip).first;
}
return errors;
}
/////////////////////////////////////////////////
double Torsional::Coefficient() const
{
return this->dataPtr->coefficient;
}
/////////////////////////////////////////////////
void Torsional::SetCoefficient(double _coefficient)
{
this->dataPtr->coefficient = _coefficient;
}
/////////////////////////////////////////////////
bool Torsional::UsePatchRadius() const
{
return this->dataPtr->usePatchRadius;
}
/////////////////////////////////////////////////
void Torsional::SetUsePatchRadius(bool _usePatchRadius)
{
this->dataPtr->usePatchRadius = _usePatchRadius;
}
/////////////////////////////////////////////////
double Torsional::PatchRadius() const
{
return this->dataPtr->patchRadius;
}
/////////////////////////////////////////////////
void Torsional::SetPatchRadius(double _radius)
{
this->dataPtr->patchRadius = _radius;
}
/////////////////////////////////////////////////
double Torsional::SurfaceRadius() const
{
return this->dataPtr->surfaceRadius;
}
/////////////////////////////////////////////////
void Torsional::SetSurfaceRadius(double _radius)
{
this->dataPtr->surfaceRadius = _radius;
}
/////////////////////////////////////////////////
double Torsional::ODESlip() const
{
return this->dataPtr->odeSlip;
}
/////////////////////////////////////////////////
void Torsional::SetODESlip(double _slip)
{
this->dataPtr->odeSlip = _slip;
}
/////////////////////////////////////////////////
sdf::ElementPtr Torsional::Element() const
{
return this->dataPtr->sdf;
}
/////////////////////////////////////////////////
BulletFriction::BulletFriction()
: dataPtr(gz::utils::MakeImpl<Implementation>())
{
}
/////////////////////////////////////////////////
Errors BulletFriction::Load(ElementPtr _sdf)
{
Errors errors;
this->dataPtr->sdf = _sdf;
// Check that sdf is a valid pointer
if (!_sdf)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
"Attempting to load a BulletFriction, but the provided SDF "
"element is null."});
return errors;
}
// Check that the provided SDF element is a <bullet>
// This is an error that cannot be recovered, so return an error.
if (_sdf->GetName() != "bullet")
{
errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
"Attempting to load a BulletFriction, but the provided SDF element "
"is not a <bullet>."});
return errors;
}
this->dataPtr->friction = _sdf->Get<double>(
"friction", this->dataPtr->friction).first;
this->dataPtr->friction2 = _sdf->Get<double>(
"friction2", this->dataPtr->friction2).first;
this->dataPtr->fdir1 = _sdf->Get<gz::math::Vector3d>("fdir1",
this->dataPtr->fdir1).first;
this->dataPtr->rollingFriction = _sdf->Get<double>(
"rolling_friction", this->dataPtr->rollingFriction).first;
return errors;
}
/////////////////////////////////////////////////
double BulletFriction::Friction() const
{
return this->dataPtr->friction;
}
/////////////////////////////////////////////////
void BulletFriction::SetFriction(double _friction)
{
this->dataPtr->friction = _friction;
}
/////////////////////////////////////////////////
double BulletFriction::Friction2() const
{
return this->dataPtr->friction2;
}
/////////////////////////////////////////////////
void BulletFriction::SetFriction2(double _friction2)
{
this->dataPtr->friction2 = _friction2;
}
/////////////////////////////////////////////////
const gz::math::Vector3d &BulletFriction::Fdir1() const
{
return this->dataPtr->fdir1;
}
/////////////////////////////////////////////////
void BulletFriction::SetFdir1(const gz::math::Vector3d &_fdir)
{
this->dataPtr->fdir1 = _fdir;
}
/////////////////////////////////////////////////
double BulletFriction::RollingFriction() const
{
return this->dataPtr->rollingFriction;
}
/////////////////////////////////////////////////
void BulletFriction::SetRollingFriction(double _rollingFriction)
{
this->dataPtr->rollingFriction = _rollingFriction;
}
/////////////////////////////////////////////////
sdf::ElementPtr BulletFriction::Element() const
{
return this->dataPtr->sdf;
}
/////////////////////////////////////////////////
ODE::ODE()
: dataPtr(gz::utils::MakeImpl<Implementation>())
{
}
/////////////////////////////////////////////////
Errors ODE::Load(ElementPtr _sdf)
{
Errors errors;
this->dataPtr->sdf = _sdf;
// Check that sdf is a valid pointer
if (!_sdf)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
"Attempting to load a ODE, but the provided SDF "
"element is null."});
return errors;
}
// Check that the provided SDF element is a <ode>
// This is an error that cannot be recovered, so return an error.
if (_sdf->GetName() != "ode")
{
errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
"Attempting to load a ODE, but the provided SDF element is not a "
"<ode>."});
return errors;
}
this->dataPtr->mu = _sdf->Get<double>(errors, "mu", this->dataPtr->mu).first;
this->dataPtr->mu2 = _sdf->Get<double>(
errors, "mu2", this->dataPtr->mu2).first;
this->dataPtr->slip1 = _sdf->Get<double>(
errors, "slip1", this->dataPtr->slip1).first;
this->dataPtr->slip2 = _sdf->Get<double>(
errors, "slip2", this->dataPtr->slip2).first;
this->dataPtr->fdir1 = _sdf->Get<gz::math::Vector3d>(errors, "fdir1",
this->dataPtr->fdir1).first;
return errors;
}
/////////////////////////////////////////////////
double ODE::Mu() const
{
return this->dataPtr->mu;
}
/////////////////////////////////////////////////
void ODE::SetMu(double _mu)
{
this->dataPtr->mu = _mu;
}
/////////////////////////////////////////////////
double ODE::Mu2() const
{
return this->dataPtr->mu2;
}
/////////////////////////////////////////////////
void ODE::SetMu2(double _mu2)
{
this->dataPtr->mu2 = _mu2;
}
/////////////////////////////////////////////////
const gz::math::Vector3d &ODE::Fdir1() const
{
return this->dataPtr->fdir1;
}
/////////////////////////////////////////////////
void ODE::SetFdir1(const gz::math::Vector3d &_fdir)
{
this->dataPtr->fdir1 = _fdir;
}
/////////////////////////////////////////////////
double ODE::Slip1() const
{
return this->dataPtr->slip1;
}
/////////////////////////////////////////////////
void ODE::SetSlip1(double _slip1)
{
this->dataPtr->slip1 = _slip1;
}
/////////////////////////////////////////////////
double ODE::Slip2() const
{
return this->dataPtr->slip2;
}
/////////////////////////////////////////////////
void ODE::SetSlip2(double _slip2)
{
this->dataPtr->slip2 = _slip2;
}
/////////////////////////////////////////////////
sdf::ElementPtr ODE::Element() const
{
return this->dataPtr->sdf;
}
/////////////////////////////////////////////////
Friction::Friction()
: dataPtr(gz::utils::MakeImpl<Implementation>())
{
}
/////////////////////////////////////////////////
Errors Friction::Load(ElementPtr _sdf)
{
Errors errors;
this->dataPtr->sdf = _sdf;
// Check that sdf is a valid pointer
if (!_sdf)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
"Attempting to load a Friction, but the provided SDF "
"element is null."});
return errors;
}
// Check that the provided SDF element is a <friction>
// This is an error that cannot be recovered, so return an error.
if (_sdf->GetName() != "friction")
{
errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
"Attempting to load a Friction, but the provided SDF element is not a "
"<friction>."});
return errors;
}
if (_sdf->HasElement("ode"))
{
Errors err = this->dataPtr->ode.Load(_sdf->GetElement("ode", errors));
errors.insert(errors.end(), err.begin(), err.end());
}
if (_sdf->HasElement("bullet"))
{
this->dataPtr->bullet.emplace();
Errors err = this->dataPtr->bullet->Load(_sdf->GetElement("bullet"));
errors.insert(errors.end(), err.begin(), err.end());
}
if (_sdf->HasElement("torsional"))
{
this->dataPtr->torsional.emplace();
Errors err = this->dataPtr->torsional->Load(_sdf->GetElement("torsional"));
errors.insert(errors.end(), err.begin(), err.end());
}
return errors;
}
/////////////////////////////////////////////////
sdf::ElementPtr Friction::Element() const
{
return this->dataPtr->sdf;
}
/////////////////////////////////////////////////
void Friction::SetODE(const sdf::ODE &_ode)
{
this->dataPtr->ode = _ode;
}
/////////////////////////////////////////////////
const sdf::ODE *Friction::ODE() const
{
return &this->dataPtr->ode;
}
/////////////////////////////////////////////////
void Friction::SetBulletFriction(const sdf::BulletFriction &_bullet)
{
this->dataPtr->bullet = _bullet;
}
/////////////////////////////////////////////////
const sdf::BulletFriction *Friction::BulletFriction() const
{
return optionalToPointer(this->dataPtr->bullet);
}
/////////////////////////////////////////////////
void Friction::SetTorsional(const sdf::Torsional &_torsional)
{
this->dataPtr->torsional = _torsional;
}
/////////////////////////////////////////////////
const sdf::Torsional *Friction::Torsional() const
{
return optionalToPointer(this->dataPtr->torsional);
}
/////////////////////////////////////////////////
Contact::Contact()
: dataPtr(gz::utils::MakeImpl<Implementation>())
{
}
/////////////////////////////////////////////////
Errors Contact::Load(ElementPtr _sdf)
{
Errors errors;
this->dataPtr->sdf = _sdf;
// Check that sdf is a valid pointer
if (!_sdf)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
"Attempting to load a Contact, but the provided SDF "
"element is null."});
return errors;
}
// Check that the provided SDF element is a <contact>
// This is an error that cannot be recovered, so return an error.
if (_sdf->GetName() != "contact")
{
errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
"Attempting to load a Contact, but the provided SDF element is not a "
"<contact>."});
return errors;
}
if (_sdf->HasElement("collide_bitmask"))
{
this->dataPtr->collideBitmask =
static_cast<uint16_t>(_sdf->Get<unsigned int>(
errors, "collide_bitmask"));
}
// \todo(nkoenig) Parse the remaining collide properties.
return errors;
}
/////////////////////////////////////////////////
sdf::ElementPtr Contact::Element() const
{
return this->dataPtr->sdf;
}
/////////////////////////////////////////////////
uint16_t Contact::CollideBitmask() const
{
return this->dataPtr->collideBitmask;
}
/////////////////////////////////////////////////
void Contact::SetCollideBitmask(const uint16_t _bitmask)
{
this->dataPtr->collideBitmask = _bitmask;
}
/////////////////////////////////////////////////
Surface::Surface()
: dataPtr(gz::utils::MakeImpl<Implementation>())
{
}
/////////////////////////////////////////////////
Errors Surface::Load(ElementPtr _sdf)
{
Errors errors;
this->dataPtr->sdf = _sdf;
// Check that sdf is a valid pointer
if (!_sdf)
{
errors.push_back({ErrorCode::ELEMENT_MISSING,
"Attempting to load a Surface, but the provided SDF "
"element is null."});
return errors;
}
// Check that the provided SDF element is a <surface>
// This is an error that cannot be recovered, so return an error.
if (_sdf->GetName() != "surface")
{
errors.push_back({ErrorCode::ELEMENT_INCORRECT_TYPE,
"Attempting to load a Surface, but the provided SDF element is not a "
"<surface>."});
return errors;
}
if (_sdf->HasElement("contact"))
{
Errors err = this->dataPtr->contact.Load(
_sdf->GetElement("contact", errors));
errors.insert(errors.end(), err.begin(), err.end());
}
if (_sdf->HasElement("friction"))
{
Errors err = this->dataPtr->friction.Load(
_sdf->GetElement("friction", errors));
errors.insert(errors.end(), err.begin(), err.end());
}
// \todo(nkoenig) Parse the remaining surface properties.
return errors;
}
/////////////////////////////////////////////////
sdf::ElementPtr Surface::Element() const
{
return this->dataPtr->sdf;
}
/////////////////////////////////////////////////
const sdf::Contact *Surface::Contact() const
{
return &this->dataPtr->contact;
}
/////////////////////////////////////////////////
void Surface::SetFriction(const sdf::Friction &_friction)
{
this->dataPtr->friction = _friction;
}
/////////////////////////////////////////////////
const sdf::Friction *Surface::Friction() const
{
return &this->dataPtr->friction;
}
/////////////////////////////////////////////////
void Surface::SetContact(const sdf::Contact &_contact)
{
this->dataPtr->contact = _contact;
}
/////////////////////////////////////////////////
sdf::ElementPtr Surface::ToElement() const
{
sdf::Errors errors;
auto result = this->ToElement(errors);
sdf::throwOrPrintErrors(errors);
return result;
}
/////////////////////////////////////////////////
sdf::ElementPtr Surface::ToElement(sdf::Errors &_errors) const
{
sdf::ElementPtr elem(new sdf::Element);
sdf::initFile("surface.sdf", elem);
sdf::ElementPtr contactElem = elem->GetElement("contact", _errors);
contactElem->GetElement("collide_bitmask", _errors)->Set(
_errors, this->dataPtr->contact.CollideBitmask());
sdf::ElementPtr frictionElem = elem->GetElement("friction", _errors);
sdf::ElementPtr ode = frictionElem->GetElement("ode", _errors);
ode->GetElement("mu", _errors)->Set(
_errors, this->dataPtr->friction.ODE()->Mu());
ode->GetElement("mu2", _errors)->Set(
_errors, this->dataPtr->friction.ODE()->Mu2());
ode->GetElement("slip1", _errors)->Set(
_errors, this->dataPtr->friction.ODE()->Slip1());
ode->GetElement("slip2", _errors)->Set(
_errors, this->dataPtr->friction.ODE()->Slip2());
ode->GetElement("fdir1", _errors)->Set(
_errors, this->dataPtr->friction.ODE()->Fdir1());
if (this->dataPtr->friction.BulletFriction())
{
sdf::ElementPtr bullet = frictionElem->GetElement("bullet");
bullet->GetElement("friction")->Set(
this->dataPtr->friction.BulletFriction()->Friction());
bullet->GetElement("friction2")->Set(
this->dataPtr->friction.BulletFriction()->Friction2());
bullet->GetElement("fdir1")->Set(
this->dataPtr->friction.BulletFriction()->Fdir1());
bullet->GetElement("rolling_friction")->Set(
this->dataPtr->friction.BulletFriction()->RollingFriction());
}
if (this->dataPtr->friction.Torsional())
{
sdf::ElementPtr torsional = frictionElem->GetElement("torsional");
torsional->GetElement("coefficient")->Set(
this->dataPtr->friction.Torsional()->Coefficient());
torsional->GetElement("use_patch_radius")->Set(
this->dataPtr->friction.Torsional()->UsePatchRadius());
torsional->GetElement("patch_radius")->Set(
this->dataPtr->friction.Torsional()->PatchRadius());
torsional->GetElement("surface_radius")->Set(
this->dataPtr->friction.Torsional()->SurfaceRadius());
torsional->GetElement("ode")->GetElement("slip")->Set(
this->dataPtr->friction.Torsional()->ODESlip());
}
return elem;
}