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bed.h
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// Copyright 2023 The Forgotten Server Authors. All rights reserved.
// Use of this source code is governed by the GPL-2.0 License that can be found in the LICENSE file.
#ifndef FS_BED_H
#define FS_BED_H
#include "item.h"
class House;
class Player;
class BedItem final : public Item
{
public:
explicit BedItem(uint16_t id);
BedItem* getBed() override { return this; }
const BedItem* getBed() const override { return this; }
Attr_ReadValue readAttr(AttrTypes_t attr, PropStream& propStream) override;
void serializeAttr(PropWriteStream& propWriteStream) const override;
bool canRemove() const override { return !house; }
uint32_t getSleeper() const { return sleeperGUID; }
House* getHouse() const { return house; }
void setHouse(House* h) { house = h; }
bool canUse(Player* player);
bool trySleep(Player* player);
bool sleep(Player* player);
void wakeUp(Player* player);
BedItem* getNextBedItem() const;
private:
void updateAppearance(const Player* player);
void regeneratePlayer(Player* player) const;
void internalSetSleeper(const Player* player);
void internalRemoveSleeper();
House* house = nullptr;
uint64_t sleepStart;
uint32_t sleeperGUID;
};
#endif // FS_BED_H