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Create rabbit and check how it runs from the target
Actual Behavior
Monster takes a step every 1 second instead of the delay of step duration (it doesn't run away smoothly)
This works fine for creatures that are running on low health, like rat or dragon
13_10_localhost_8080_client_iG9u5JwjHR.mp4
Expected Behavior
Monster should seamlessly run from fleeing target as long as target is not near (1 sqm)
Backtrace
No response
The text was updated successfully, but these errors were encountered:
By submitting this bug issue, you agree to the following.
Does this bug crash tfs?
no
Server Version
1.7 (Master)
Operation System
all (listed below)
OS Description
No response
Bug description
Fleeing monsters arent properly taking distance steps
Possible Pull Requests which are to blame
No response
Steps to reproduce
Actual Behavior
Monster takes a step every 1 second instead of the delay of step duration (it doesn't run away smoothly)
This works fine for creatures that are running on low health, like rat or dragon
13_10_localhost_8080_client_iG9u5JwjHR.mp4
Expected Behavior
Monster should seamlessly run from fleeing target as long as target is not near (1 sqm)
Backtrace
No response
The text was updated successfully, but these errors were encountered: