Razer
participates in broadcasts with developers to answer questions in a Q & A format.
View the entire Razer Dev Office Hours Playlist
OUYA DEV SUPPORT (00:23:54) |
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Event: PAX Prime - Seattle, WA August 28-31
(8:11) - Jared: Just the Facts!
(11:34) - Tim: Marmalade and MonoGame 4.4 support on the Forge TV
OUYA DEV SUPPORT (00:21:14) |
(0:50) - Bawb: News Games For the Week
(2:10) - Jared: Just the Facts!
(5:31) - Tim: Cordova and Construct 2 support on the Forge TV and OUYA
OUYA DEV SUPPORT (00:24:44) |
(0:01) - Bawb/Jared/Kellee: News Update!
(10:39) - Tim: Publishing to the Forge TV
OUYA DEV SUPPORT (00:33:59) |
(0:44) - Kellee: GTA5
(7:44) - Jared: Just the Facts!
(11:20) - Tim: Unity Terrain
OUYA DEV SUPPORT (00:33:59) |
(9:34) - Jared: Just the Facts!
(16:13) - Tim: The JNI_OnLoad Hook and Character Rigging
OUYA DEV SUPPORT (00:29:05) |
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Fuse - Now with Free Auto-Rigging for Fuse Models
(7:56) - Jared: Just the Facts!
(14:29) - Tim: Receipt and Cached Receipt Checking
OUYA DEV SUPPORT (00:25:26) |
(5:05) - Jared: Just the Facts!
(8:19) - Tim: Profiling on OUYA
OUYA DEV SUPPORT (00:24:24) |
(1:20) - Tim: Indie Gaming
(5:23) - Jared: Just the Facts!
(10:30) - Tim: Xiaomi Storefront, Corona, Sprite Sheets
OUYA DEV SUPPORT (00:30:30) |
(5:38) - Jared: Just the Facts!
(9:28) - Kellee: Where in the world is Kellee Santiago
(10:17) - Tim: Localize Your Game
OUYA DEV SUPPORT (00:30:50) |
(1:53) - Kellee: Games For Change
(5:25) - Jared: Just the Facts!
(14:10) - Tim: Making a Xiaomi Icon
OUYA DEV SUPPORT (00:27:25) |
- Documentation update for Adobe Air
(3:02) - Jared: Just the Facts!
(11:10) - Tim: OE-Input documentation added for Adobe Air!
OUYA DEV SUPPORT (00:37:10) |
(3:44) - Jared: Just the Facts!
(7:00) - Tim: Grok with Graupmann!
OUYA DEV SUPPORT (00:24:09) |
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GameMaker has OUYA, MOJO, Xiaomi support for OE-Input and IAP. (Be sure to be on the beta channel to get the next beta update, hopefully by 3/27).
-
MonoGame has OUYA, MOJO, Xiaomi support for OE-Input and IAP.
(0:39) - Bawb/Jared/Kellee/Tim: Weekend OUYA Games!
(3:33) - Bawb played Canabalt on a Xiaomi Console!
(5:20) - Jared: Just the Facts!
(5:51) - Jared: Newsletter News
(9:15) - Jared: PAX
(11:07) - Tim: Xiaomi Support for MonoGame!
OUYA DEV SUPPORT (00:21:24) |
- GameMaker script has OUYA, MOJO, Xiaomi support for OE-Input and IAP. (Be sure to be on the beta channel to get the next beta update, hopefully by 3/27).
(1:00) - Kellee/Bawb/Jared/Tim: Tina's Toy Factory
(3:25) - Jared: Just the Facts!
(8:42) - Tim: New Game Maker Extension with OE-Input and IAP support
OUYA DEV SUPPORT (00:36:05) |
- GameMaker script using OUYA-Everywhere Input
(0:35) - Bawb/Jared: GDC Happenings
(8:03) - Jared: Just the Facts!
(16:12) - Jared/Tim: Don't forget receipt checking on premium games
(17:56) - Bawb/Jared/Tim: Peek-a-boo!
(19:15) - Tim: Unity/Unreal Now Free!
(20:52) - Tim: Unity/Unreal/Game Maker updates!
OUYA DEV SUPPORT (00:43:15) |
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Event: March, 2015 - Session - Indie Publishing A Whole New World
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Read about how to Enable Xiaomi Support
(0:50) - Bawb/Jared/Tim: Games over the weekend
(9:43) - Jared: Just the Facts
(13:49) - Tim: UE4 Q&A
(17:34) - Cullen and Britt: Developer guests talk about "Charge Shot" (2-4 local multiplayer game)
(19:35) - Cullen and Britt: Game Maker on OUYA Tips
(31:04) - Tim: Upgrade your OUYA-Plugin, add OUYA-Everywhere Input, and localize your text
OUYA DEV SUPPORT (00:36:00) |
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Event: March, 2015 - Session - Indie Publishing A Whole New World
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Read about how to Enable Xiaomi Support
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Read the Unreal OUYA Blog Post - OUYA support on UE4
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Read the Unreal Documentation - Supports OUYA-Everywhere Input, In-App-Purchases, and Community Content in UE4
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Android Localization Example - An app with an
Exit
button localized for English, Deutsch, Francais, Espanol, Italiano, and Suplified Chinese
(2:41) - Bawb/Kellee/Jared: Games over the weekend
(6:00) - Bawb/Kellee/Jared: Up! Up! Up!
(11:48) - Tim: UE4 Community Content Support and Unit Testing
(13:36) - Tim: Android Localization Example and Xiaomi Support
(16:13) - Tim: Using the OUYA Launcher to switch languages
(19:36) - Bawb: How does a game get localized?
OUYA DEV SUPPORT (00:28:14) |
Using Asphalt Substance (00:01:17) |
- Event: March, 2015 - Session - Indie Publishing A Whole New World
(6:32) - Bawb: Tips for making your game ready for China
(10:20) - Jared: Game News
(28:10) - Ryan: Photobomb
OUYA DEV SUPPORT (00:33:06) |
Miracle Fly |
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Event: March, 2015 - Session - Indie Publishing A Whole New World
-
uFrame Game Framework - Development framework keeps your code consistent, scalable, and visually designable
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Substance Plugin for Modo - This plugin allows you to use Substances in Modo 801
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Read the Unreal Documentation - Adding Android implementation to the Community Content Blueprints in Unreal
(1:34) - Tim/Bawb/Jared: Fun games this weekend
(7:27) - Tim: Using exploits in "Pixel Staff"
(9:23) - Jared: Game News
(13:50) - Tim: Adding Community Content Screenshots in Blueprints with Unreal
(27:15) - Tim: uFrame in Unity
(28:40) - Jared: Getting OUYA consoles
(29:30) - Tim: Allegorithmic Substances in Modo
OUYA DEV SUPPORT (00:28:55) |
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Event: March, 2015 - Session - Indie Publishing A Whole New World
-
Read the Unreal Documentation - Adding Community Content Blueprints to the Unreal documentation
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WinMerge - Free visual difference compare tool
(8:09) - Jared: Game News
(15:59) - Tim: Unreal Exposing ODK API Callbacks to Native Code and Merging
OUYA DEV SUPPORT (00:26:21) |
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Event: March, 2015 - Session - Indie Publishing A Whole New World
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Read the Unreal Documentation - Adding Community Content Blueprints to the Unreal documentation
(1:06) - Kellee: About GDC Panel Discussion - Indie publishing, A Whole New World
(11:05) - Jared: Game News
(16:45) - Tim: Documenting Community Content for Unreal with MarkdownPad 2 on Windows and MacDown on Mac
OUYA DEV SUPPORT (00:30:00) |
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Read the Unreal Documentation - Check out the examples for Virtual Controller, In-App-Purchases, and Community-Content for Unreal
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GameMaker OUYA Starter Project - Community Created Starter Project, for getting started with GMS!
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(3:00) - Jared/Kellee: Derptastic Tips, "You can never have enough screenshots... and include a trailer"
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(6:00) - Jared/Kellee: New news, sales, and bundles
-
(17:00) - Tim: Video editing tips, and iterating Community Content support for UE4
OUYA DEV SUPPORT (00:50:36) |
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Documentation for Generating a Key Store and More
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Read the Unreal Documentation - Check out the examples for Virtual Controller and In-App-Purchases for Unreal
(1:40) - Tim/Bawb/Tozeleal: "Tozeleal" definitely backed up the keystore
(13:10) - Jared: Just the Facts, Corrections and Skeleton Crew for Content Reviews weekdays after the 19th
(19:09) - Kellee: Advanced Game Projects Course and the Future
(29:29) - Tim: UE4 supported on OUYA with Virtual Controller and IAP Examples
OUYA DEV SUPPORT (00:58:49) |
Mixamo to UE4 (5:37) |
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Event: Unreal Game Jam on December 11th, 2014 - December 14th, 2014
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Documentation for Generating a Key Store and More
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Read the Unreal Documentation - Check out the examples for Virtual Controller and In-App-Purchases for Unreal
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Multiple Activities IAP Example - Community question about doing IAP with multiple activities turned into an example
-
Example Keyboard - Interesting Keyboard Interaction Example
(3:23) - Kellee/Jared/Bawb: Cereal Podcast
(6:39) - Kellee: That Dragon Cancer Met Goal
(14:36) - Jared: Just the Facts
(26:42) - Tim: UE4 Updates / Virtual Controller / IAP Example
OUYA DEV SUPPORT (01:05:24) |
Fan Made (1000 Games) |
UE4 on OUYA (28:49) |
Customize Tappy Chicken (2:50) |
- Unreal Engine Documentation - Unreal Engine on OUYA
(3:46) - Jared: Just the Facts
(18:19) - Tim: UE4 on OUYA, Unreal Editor, and Blueprints
OUYA DEV SUPPORT (00:54:36) |
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Get the Unreal Engine - Unreal Engine and Source, All for $19 per month + 5% of Revenue
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Unreal Forum Post - Unreal - Tracking OUYA Plugin process and requests for info
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UE4 Video Playlist - Unreal - Epic Video Playlists
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UE4 Programming Playlist - Unreal - Introduction to UE4 Programming Playlist
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NativeActivityOuyaInput - Native Android - Example remaps native input code through OUYA-Everywhere and sends remapped input back to native code
(1:40) - Jared: Just the Facts
(4:13) - Kellee: Adventures in Brazil at the SBGames event
(12:40) - Caleb: Construct 2 and Controller Quest
(16:46) - Tim: Using OUYA-Everywhere in Native Apps using C++ and Java
OUYA DEV SUPPORT (00:45:49) |
GIT for 4yr Olds (1:39:42) |
Verve Demo 1 (37:21) |
-
Get the Unreal Engine - Unreal Engine and Source, All for $19 per month + 5% of Revenue
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Unreal Forum Post - Unreal - Tracking OUYA Plugin process and requests for info
-
Android Quick Start - Unreal - Documentation steps for getting started with Unreal
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Android Reference Guide - Unreal - Environment variable setup for Android publishing
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Blueprints - Unreal - Visual Scripting
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Introduction to Paper2D - Unreal - Intro to 2D sprites
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Git For Ages 4 and Up - Visually learn GIT for version control and all about under-the-hood
-
Verve - Free Fluid Dynamics Painting
(0:36) - Bob/Tim: Talk about signing keys and keystores
(4:50) - Bob/Jon: Mustache Movember Challenge
(5:47) - Jared: Just the Facts
(22:27) - Tim: Construct 2 Updates
(23:04) - Tim: Intro to Unreal
(35:10) - Tim: Intro to Verve
OUYA DEV SUPPORT (00:58:04) |
(1:19) - Jared: Just the Facts
(11:05) - Tim: Construct2 IAP
(35:01) - Kellee: The Journey Into Games. What inspires Kellee!?
OUYA DEV SUPPORT (00:53:09) |
-
Event: [GDC Next] - Nov 3rd - 4th, 2014.
-
Developing for OUYA with Unity
(2:55) - Jared: Just the Facts
(6:30) - Jared: All about bundles
(14:50) - Tim: Exposing Community Content in Unity
(31:20) - Tim: Dive into JNI
OUYA DEV SUPPORT (00:51:09) |
Intro to Construct 2 (19:40) |
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Event: [Game Connection Europe 2014] - Oct 29th - 31st, 2014.
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Event: [The Foundary Halloween Contest] - Oct 31st, 2014.
-
Developing for OUYA with Construct 2
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Packaging accelerated WebGL into your HTML5 games
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Google Canary Remote HTML5 debugging
(0:50) - Jared: Just the Facts
(3:33) - Tim: Publishing with Construct 2
(8:00) - Tim: Remotely debugging HTML5/Construct 2 on the OUYA from Canary/ADB on the desktop
(18:25) - Kellee: Review of GDC China
(24:39) - Bawb/Kellee: Strategizing an Effective Launch
(38:43) - Bawb/Kellee: What's the best way to make connections for just starting out?
OUYA DEV SUPPORT (00:51:09) |
Intro to Construct 2 (19:40) |
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Event: [The Foundary Halloween Contest] - Oct 31st, 2014.
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Construct 2 - Game Engine
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Reagan-Gorbachev - Now on OUYA!
OUYA DEV SUPPORT (00:53:50) |
Intro to HTML5 (6:57) |
Intro to Marmalade (8:09) |
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Event: [The Foundary Halloween Contest] - Oct 31st, 2014.
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HTML5 - OUYA-Everywhere and In-App-Purchase support for publishing HTML5 Games
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Intro to creating Construct 2 Plugins
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Marmalade - Upgraded to ODK 1.0.14 with OE-Input and IAP for the Marmalade Engine
(2:36) - Jared with "Just the Facts"
(35:19) - New HTML5, Construct 2, and Marmalade ODK support
OUYA DEV SUPPORT (00:29:24) |
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Event: [Indiecade] - October 9-12, 2014.
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Event: [The Foundary Halloween Contest] - Oct 31st, 2014.
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[HTML5] - New HTML5 ODK support for Controllers, In-App-Purchases, and Repackaging for the OUYA Store
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[Google Canary] - Install the latest version of Chromium to access debug tools
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[HTML5 Remote Debugging] - Debug from your desktop while HTML5 is running on your OUYA
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[ADB Add-On] - Full development IDE for remote debugging on OUYA
(3:38) - Jared: "Just the Facts"
(17:40) - Tim: Quick overview of HTML5
(21:22) - Tim: Remote HTML Debugging with Canary/ADB on OUYA
(24:12) - Kellee: Requests feedback for officehours@ouya.tv
OUYA DEV SUPPORT (01:00:34) |
Fan OUYA Ad |
Battery Swap |
-
Event: [Indiecade] - October 9-12, 2014.
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Event: [The Foundary Halloween Contest] - Oct 31st, 2014.
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[Scratch] - Game Engine
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[Scratch Training] - Harvard Educated
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[Flash for Android] - Sideload Flash to play Scratch in the browser
(2:54) - Just the Facts
(8:05) - Derp with Doherty
(9:58) - Scratch Game Engine Overview
OUYA DEV SUPPORT (00:55:25) |
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Event: [Indiecade] - October 9-12, 2014.
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Event: [The Foundary Halloween Contest] - Oct 31st, 2014.
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[Corona SDK] - Download Corona Basic/Pro/Enterprise
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[Eclipse] - Java Android project editor
(1:50) - Derp with Doherty
(5:00) - Just the Facts
(20:50) - Corona Game Engine Overview
(24:28) - Android Video Player, Android Image Player (with safe area controls)
OUYA DEV SUPPORT (01:03:45) |
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Event: [Indiecade] - October 9-12, 2014.
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[UFrame] - Keep your art and code separate, design faster, and auto generate code from designer files.
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[UFrame Tutorials] - Including "Angry Flappers" tutorial.
-
[Corona SDK] - Download Corona Basic/Pro/Enterprise
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[Outlaw IDE] - Intellisense when editing Lua scripts
-
[Sublime Text] - C++ and Lua Script editor
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[Eclipse] - Java Android project editor
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[Mixamo to Unreal Engine 4] - Webinar covers adding animated characters to Unreal Engine 4.
(1:25) - Just the Facts
(12:51) - Intro to Corona Game Engine
(24:19) - Intro to uFrame from the developer
OUYA DEV SUPPORT (00:51:15) |
-
Event: [Indiecade] - October 9-12, 2014.
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Event/KS: [GX3] - KS - GX: Everyone Games #GX3 (GaymerX)
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KS: [ShadowLight] - 5 expansion levels plus a new *Bonus level stretch goal
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[GlomTom] - The pillow that makes gaming even better
-
[Embrace+] - Embrace+ add wrist LED and force-feedback interaction to your game
-
[ProBuilder 2] - Model geometry directly in the Unity editor
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[City Engine] - Generate realistic city scapes
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[Houdini Engine] - Procedural content generation
(9:20) - Game development and playing games is just better with a GlomTom.
(26:30) - Kickstarter Embrace+ in game development.
(28:05) - Using ProBuilder to construct a room that the ceiling toggles visibiility when a player enters the room.
OUYA DEV SUPPORT (01:03:10) |
-
Event: [PAX] - August 29-September 1, 2014.
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Example: [Show Products Example] - FetchGamerInfo gets the players username
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Example: [PlayMaker Example Project] - Import PlayMaker and the OUYA SDK into this example project to interact with OUYA Controllers
(25:38) - Developing a game without scripting using PlayMaker, and hooking up controller buttons.
OUYA DEV SUPPORT (43:40) |
-
Event: [Unite] - August 20-22, 2014.
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Create games without coding with [Adventure Creator].
-
Example Unity Input API Wrapped for Adventure Creator - [AdventureInput.cs]
-
Bob's Favorite Book: [The Sirens of Titan: A Novel] by Kurt Vonnegut
-
TimG's Favorite Book: [Prey] by Michael Crichton
(9:15) - Handling controller input while developing a game with Adventure Creator
OUYA DEV SUPPORT (51:05) |
OE - Unity - Input (34:40) |
Export to Face Plus (10:21) |
- Check out all the [Free-The-Games-Fund] games!
OUYA DEV SUPPORT (1:07:29) |
Zombie Sock (30:01) |
(1:07) - Derp with Doherty
(6:01) - Importing clothing into Mixamo Fuse
(35:11) - Jared News
(40:03) - ShadowLight (*Boss) / Shaders
(51:40) - Kickstarter Tips
OUYA DEV SUPPORT (1:03:50) |
Zombie Hearts Chicken |
Tiamat X |
(5:40) - Adding clothing variations to zombies with Fuse.
OUYA DEV SUPPORT (1:06:14) |
Shadow Light - Titan Temple DLC |
(30:55) - Bee Active
OUYA DEV SUPPORT (0:51:37) |
Custom VS Exporter |
(1:00) - FX Maker
(24:24) - Unity OuyaSDK
(35:37) - Obslashin (Game Demo)
(42:13) - Pushing the Envelope (Game Demo)
OUYA DEV SUPPORT (0:55:10) |
Animated Facial Expressions |
@bawbmills @jaredtyeager @tgraupmann @unclearconcept
(3:40) - Overview of the development portal and submitting games to the OUYA store
(41:39) - Blend Shapes / Morph Maps in Fuse, Modo, and Unity
OUYA DEV SUPPORT (1:05:24) |
Facial Expression Setup |
(9:23) - Creating an animation project and exporting to OUYA (the process)
(11:50) - Creating the Unity Project
(17:29) - Picking a character to animate
(23:39) - Position the camera easily
(25:12) - It's animation time!
(36:55) - Publishing from Unity to OUYA
(38:00) - Animation Prototype
(41:25) - Zombie Piano Idea!
(42:35) - Zombie animations and particle systems
(44:25) - Explosions
(47:10) - Bunny Adventures
(54:35) - Facial Expressions
(58:30) - Jared splits out his orange juice!
OUYA DEV SUPPORT (1:04:35) |
(3:53) - Using boolean modeling in Modo to make cuts into solid objects with Modo.
OUYA DEV SUPPORT (1:09:06) |
(3:38) - Intro to Aucadity (Making Sound Effects).
(5:52) - Intro to Mixamo Fuse. (Making Character Models)
(13:57) - Where can I get fuse? Using the Mixamo Auto-Rigger. (Rigging for Animation)
(18:19) - Is there a way to do your own custom animations? Intro to Modo Animation Character Studio. (Animating Characters)
(27:17) - Meet Developer: James "r0x (Extended Play)"
OUYA DEV SUPPORT (1:10:30) |
Adventures of Chris |
Neon Shadow |
DeadEnd |
Acorn Assault |
Shadow Light |
- Overview of the new GUI System to release with Unity 4.6.
OUYA DEV SUPPORT (1:08:41) |
Make Levels in Duck Game |
Pixalo Trailer |
@bawbmills @littletinman @tgraupmann @unclearconcept
(26:55) – Art of Sector13, Detail general to specific (Normal Map->Bump Map->Displacement Map)
(35:00) – Developer showcase of Pixalo
OUYA DEV SUPPORT (0:51:35) |
Duck Game |
@bawbmills @jaredtyeager @superjoebob @tgraupmann @unclearconcept @wearemidboss
-
[playouya] twitch stream
-
[tinypixxels] twitch stream
-
C++ Example used the [Tegra Android Developer Pack] [docs]
-
Be sure to register for "NVIDIA GameWorks™ Registered Developer Program" to get access to the Tegra Android Developer Pack downloads. [Tegra Registered Developer Program]
(4:45) - Duck Game - Hypeeeee!
(8:20) - @Jared developer news
OUYA DEV SUPPORT (0:59:35) |
|
iO |
Mussoumano Game |
OUYA DEV SUPPORT (1:08:15) |
Rubble N Strafe |
Cave Runner |
Platdude in Space |
(1:00) Derp with Doherty – Check for screen safezones. There’s documentation in the Content Review Guidelines at dev.ouya.tv
(3:26) Technical Tips with Tim - Use the OuyaFacade to Save Data
(4:10) – “Authentification”
(4:33) -- User gamer uuid or username as primary key in 3rd party server
(5:25) – Your Dev ID is pretty dang secure. ☺
(6:20) – IndieCade Early Submissions until May 16
(7:35) – Kellee talks at IndieGames Panel at LA Games Conference
OUYA DEV SUPPORT (1:04:54) |
-
LIDS - Amazing Hats! [http://www.lids.com]
-
(00:04:15) - Bowser Hat
-
Game: [Read Only Memories]
-
Speaker submissions for GaymerX end this month - [GaymerX.com/panels]
(GaymerX is July 11-13, OUYA is a sponsor)
-
[Gaming In Color], the first film looking at LGBTQs in gaming, just came out - and its pay-what-you-feeeeels
-
The ROM soundtrack is done by lead audio engineer on the game, Matthew "2 Mello" Hopkins!
OUYA DEV SUPPORT (1:00:26) |
(0:00) - [Yo yo yo Aflak!]
OUYA DEV SUPPORT (0:58:25) |
Get source access to Unreal [UE4] and easily publish to the OUYA!
OUYA DEV SUPPORT (1:06:06) |
(1:58) Derp with Doherty - Label your products
(4:59) -- What is the secret cheat code to clear the icon cache? (7 Easter Eggs)
(13:05) – How FEATURES work
(16:08) -- When Sky Arena (online) comes out, what did you use for the server?
Olivier uses PHOTON CLOUD for online multiplayer and you can too! [exitgames.com]
(24:25) -- What is more important, polygons or draw calls?
(28:25) – How many polygons?
(30:32) – How many draw calls?
OUYA DEV SUPPORT (1:04:20) |
(4:10) -- Derp w/ Doherty
(15:15) -- Sales work...
(19:00) -- What games you playing this week?
(28:30) -- Social, betas and the platform roadmap questions
(37:45) -- more questions about social
(50:57) -- What's the optimal hardware/software to test your game if you don't have an OUYA?
(51:48) -- Are you going to make a new OUYA like the Tegra K-1?
OUYA DEV SUPPORT (1:02:55) |
Q: What is your favorite OUYA game that you've been playing? (55:40)
OUYA DEV SUPPORT (1:02:40) |
Q: What are the best practices following the UK guidance related to in-app-purchases? (4:08)
Q: What is the best way to monetize your game? (7:44) [MonetizingYourOUYAGame.pdf]
Q: What is the best way to get your game through submission? [Submission Guidelines]
Q: I am planning on developing a game on OUYA. My only worry is that with developing for any kind of console there will be graphical limitations. My game is no (AAA) graphics but I plan on having quite a few of things on screen at once. (Open sandbox game)? (9:34)
Q: Have we seen a recent document about best-practices industry-wide related to in-app-purchases? (12:15)
Q: Are you making a completely free to play game with micro-transactions or are you making a game where you would buy into the full-version of the game? (13:15)
Q: What are (if there are any) the dependencies for using 3rd party apps that are usable on Android (on the OUYA). I.e. Photon Server, Newgetta, Everplay, can these be used? (29:36)
Q: Are willing to put the idea fourth for submitting the "Couch Gamer Bundle" (OUYA + 4 controllers) on the various distributors? (39:55)
Q: Asking for developer feedback: What do developers think about a premium purchase model option for games that wouldn't have a free to play option? (49:57)
Q: How do we contact you again? (I have completely forgotten???) (57:32)