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Reverse Engineering Checklist #56
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These are in no particular order. I think sceVfpu should be top priority. |
Not reverse engineering because it's in PPSSPP already but since we're tracking libs not in pspsdk here, scePsmfPlayer is NID based video player type thing it seems. https://github.com/unknownbrackets/ppsspp/blob/master/Core/HLE/scePsmf.cpp |
sceLibFont is also available in PPSSPP |
Jan Sangoku Musou has a bunch of empty functions with strange names like sceVif, sceGs, sceCd, scePad, sceDbc. Stubs or something but I don't see where they're coming from because there's nothing unusual in rodata.sceResident |
Working theory is the Jan Sangoku Musou stuff was compiled for both PS2 and PSP, those are PS2 function names. |
It looks like sceCcc later became nid based like scePsmf did. |
Star Driver only has debug strings, not full debug symbols. |
http://web.archive.org/web/20120731071802/http://forums.ps2dev.org/viewtopic.php?t=6929 Dropping this here in the hope it might be of value. I'm the Raphael guy from that thread. Edit: Found a better mirror, that also contains the other pages: http://lukasz.dk/mirror/forums.ps2dev.org/viewtopic35a4.html?t=6929 |
Thanks! |
There's a leaked official Sony SDK on Archive.org that has headers and documentation for all of these. My understanding is that writing Rust function/struct definitions based on these isn't a copyright violation, but I understand if you want to be more cautious. It's a lot of functions, so if I ever get around to writing something for the PSP that needs these I'll add just the ones I need. |
sceLibFont - Font loading and rendering, NID based - Yu-Gi-Oh(in PPSSPP)sceMp4 - obviously mp4 - Star Driver(in PPSSPP)The text was updated successfully, but these errors were encountered: