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Atm, you can see all available tiles and when you click at any of them - movement starts immediately.
This feature requires some transitional game state - you click on a tile, a path is displayed, then you confirm the action and only then movement starts.
#280 is a task about cycling through possible paths.
The text was updated successfully, but these errors were encountered:
I notice that when walking next to an enemy, they can attack. A few times, my character walked past an enemy when there was a route of the same length that would have avoided the dangerous hex. Some logic to avoid that would be nice!
An alternative solution to this problem would be that you can drag along the path if you care, or simply click on the tile if it doesn't matter. This reduces the useless clicking in the general case, but allows for more flexibility when needed.
Atm, you can see all available tiles and when you click at any of them - movement starts immediately.
This feature requires some transitional game state - you click on a tile, a path is displayed, then you confirm the action and only then movement starts.
#280 is a task about cycling through possible paths.
The text was updated successfully, but these errors were encountered: