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New feature: Select render engine for output #31
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Hi @Gattung, thanks for your request. As a dropdown for the regular render dialog? Good news is that there is a branch already to address that for the batch dialog: https://github.com/p2or/blender-loom/tree/render-attribs I would appreciate any feedback on this. The problem I personally see is that if there is an option to set the engine, the user wants more... setting the resolution, file format etc. and I have not yet found a way to accommodate all that properties onto the panel. Do you have a good idea to solve this? Cheers, |
I don't, I can lay that out in an image but wouldn't know how to implement it. T. |
Hi @Gattung, good news, I hope. We could leverage Blender's regular 'Preset-System' to store all necessary render settings. I had some time over the weekend to develop a first prototype: https://github.com/p2or/blender-loom/tree/render-presets Basically, this allows to set the engine, samples, output path, image properties, etc. and save all settings as a new custom 'preset' (Properties Header). If a preset exists, a new dropdown will appear in the regular 'Render Dialog' when 'Render using Command Line' is turned on, in order to render the scene regardless of the current settings: What do you think? Cheers, |
I think this is a great implementation, using the presets makes sense. I'm used to using it as only resolution presets but being able to use them as rendering option presets is very useful. |
Hi @Gattung, great, glad you like it. I've just added a few options to specify which settings to include in each preset (I guess something that may change over time): ... and it's also now possible to override the render settings using the presets for all files in the 'Batch Dialog'. If you have time to test it, I would appreciate your feedback on the actual implementation and if you still have ideas to improve something please let me know. Otherwise, I will test the changes in my spare time extensively and make them available in the next official release (0.8.9). Cheers, |
Maybe a useful feature would be an option to select the render engine used for output i.e. sometimes I like to render frames using workbench, to do so I need to go to the render engine for the scene and change it then change it back to eevee or cycles for normal rendering.
Thanks!
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