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EnderIO + OreDict conversion allows for Wither Skull dupe #170
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added itemSkull as a default for oreDict blacklist...thanks for the suggestion :) |
thanks for fixing this and whatever commit added the oredict blacklist config option. Simple solution for a serious but simple problem... sorta |
How did I miss that line? I'm so sorry for my ignorance. I must've read the config like, once, while half-asleep, or something. I don't have any better explanation. Thanks, and sorry, again! |
Thanks for being objective/rational through this :) [not sarcasm...seriously...most people get offended when these things happen..nice to get someone honest] |
I try my best. Trust me, if anyone knows how imperfect (and occasionally oblivious) I am, it's me. |
(Original issue: EnigmaticaModpacks/Enigmatica2Expert#968)
Depending on what actually adds the "itemSkull" OD entry to the game, this might be either a bug in /dank/null itself or a mod interaction issue,EDIT: Apparently, Ender IO adds an "itemSkull" OD entry to every vanilla and EnderIO skull, so you can convert any head / skull to a wither skeleton skull by enabling OreDict support for wither skulls in your /dank/null and then picking the other skulls up from the ground.I was able to reproduce this on a fresh instance with only /dank/null and Ender IO installed.
My suggestion would just be to add "itemSkull" to the OD blacklist by default so this bug doesn't occur by default on instances with EnderIO installed
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