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Plug-in functions #335
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@QianMoth 你是不是把翻译软件的中文也粘贴过来了? |
Hi @QianMoth , what exactly do you mean under "plugins "? What do your plugins do? Thanks for the clarifications |
ummm, My idea is that every node, or every type of node (such as Image Load Node), can be made into a plug-in (a '.dll 'file in windows). |
Originally I had two plugins, three nodes. When I removed one of the plug-ins called tcp and reloaded it, I was left with only one node called demo. The same goes for adding nodes 4a0hr-q0v2d.mp4 |
Thanks for the video. I think your plugin system lies beyond the scope of the current project. Node editor mainly focuses on graphics and does not imply any logic behind your node model. Your work looks like a good extension to the existing code. Can you just import node editor into your project and extend its classes? For example, you could extend the Node Data Model Registry to make it capable of loading dlls What do you think? |
Thank you very much for your answer! I will try to do it in the direction you said. |
Hello @paceholder, are you going to implement plugins in version 3? I implemented a simple dynamic link library management based on the second version.
https://github.com/QianMoth/nodeeditor-p.git
https://github.com/QianMoth/PluginDemo.git
I wish there was a better solution, preferably one that doesn't rely on node.dll and uses only a few header files when making plug-ins.
你好,你打算在第三版本实现插件功能么?我基于第二版本实现了一个简单动态链接库的管理。
https://github.com/QianMoth/nodeeditor-p.git
https://github.com/QianMoth/PluginDemo.git
我希望有更好的解决方案,最好在制作插件的时候不需要依赖node.dll,只使用少量的头文件。
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