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raymarch.js
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function m2q(m) {
qm = {w:0.0, x:0.0, y:0.0, z:0.0};
qm.w= Math.sqrt(1 + m[0][0] + m[1][1] + m[2][2]) / 2;
qm.x = (m[2][1] - m[1][2]) / (4 *qm.w);
qm.y = (m[0][2] - m[2][0]) / (4 *qm.w);
qm.z = (m[1][0] - m[0][1]) / (4 *qm.w);
return qm;
}
function updateRaymarchBase(program, position, rotation, rotationAxis) {
var mat = mat4.create();
var m2 = mat4.create();
mat4.rotate(m2, mat, rotation, rotationAxis)
updateTimeUniforms(program);
gl.uniformMatrix4fv(gl.getUniformLocation(program, 'mvmat'), false, m2);
gl.uniform3fv(gl.getUniformLocation(program, 'position'),
new Float32Array(position));
}
function updateRaymarchBase2(program, position, rotationMat) {
updateTimeUniforms(program);
gl.uniformMatrix4fv(gl.getUniformLocation(program, 'mvmat'), false, rotationMat);
gl.uniform3fv(gl.getUniformLocation(program, 'position'),
new Float32Array(position));
}
function updateRaymarchTransition(program, p1, p2, r1, a1, r2, a2) {
updateTimes();
var dt = D.clipTime/D.scenes[D.currentScene].duration;
var m1 = mat4.create();
mat4.rotate(m1, m1, r1, a1);
var m2 = mat4.create();
mat4.rotate(m2, m2, r2, a2);
var mm1 = mat3.create();
mat3.fromMat4(mm1, m1);
var mm2 = mat3.create();
mat3.fromMat4(mm2, m2);
var q1 = quat.create();
quat.fromMat3(q1, mm1);
var q2 = quat.create();
quat.fromMat3(q2, mm2);
var q = quat.create();
quat.lerp(q, q1, q2, dt);
var rotMat = mat4.create()
mat4.fromQuat(rotMat, q);
updateRaymarchBase2(program, [p1[0]*(1-dt) + p2[0]*dt,
p1[1]*(1-dt) + p2[1]*dt,
p1[2]*(1-dt) + p2[2]*dt]
, rotMat);
}
function updateRaymarchStatic(program, position, rotation, rotationAxis) {
updateTimes();
updateRaymarchBase(program, position, 0, [0,0,0]);
}
function updateRaymarch(program) {
updateTimes();
updateRaymarchBase(program,
[D.clipTime/100.0,15.0,15.0],
D.currentTime/100000.0,
[0,0,0]);
}
function updateRaymarchTranslate(program, p1, p2) {
updateTimes();
var dt = D.clipTime/D.scenes[D.currentScene].duration;
updateRaymarchBase(program, [p1[0]*(1-dt) + p2[0]*dt,
p1[1]*(1-dt) + p2[1]*dt,
p1[2]*(1-dt) + p2[2]*dt]
, 0, [0,0,0]);
}