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ui.cpp
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ui.cpp
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struct UIID {
uint32 line;
int id;
};
#define uiid_gen() uiid_init(__LINE__)
#define uiid_genEx(i) uiid_init(__LINE__, i)
UIID uiid_init(uint32 line) {
UIID id = {0};
id.line = line;
return id;
}
UIID uiid_init(uint32 line, int i) {
UIID id = uiid_init(line);
id.id = i;
return id;
}
bool operator==(UIID l, UIID r) {
return l.line == r.line && l.id == r.id;
}
enum {
UI_ELEMENT_WINDOW,
UI_ELEMENT_BOX,
UI_ELEMENT_TOOLBAR,
UI_ELEMENT_TOOLBAR_OPTION,
UI_ELEMENT_TEXT
};
struct UIElement_Window {
vec2 next;
};
// TODO(harrison): switch to a UI specific MemoryArena so we can have REAL text
// buffers. None of this 256 char only bullshit.
struct UIElement_Text {
real32 scale;
char text[256];
};
#define UI_ELEMENT_BOX_WIDTH (75.0f)
#define UI_ELEMENT_BOX_HEIGHT (75.0f)
struct UIElement_Box {
uint32 textureID;
int itemCount;
bool selected;
};
struct UIElement_Toolbar {
real32 offset;
};
struct UIElement_ToolbarOption {
UIID parent;
bool hasTexture;
uint32 textureID;
int count;
bool selected;
};
struct UIElement {
UIID id;
uint32 type;
bool touched;
Rect rect;
union {
UIElement_Window window;
UIElement_Box box;
UIElement_Text text;
UIElement_Toolbar toolbar;
UIElement_ToolbarOption toolbarOption;
};
};
#define UI_ELEMENT_TOOLBAR_OPTION_SIZE 75
#define UI_ELEMENT_TOOLBAR_PADDING 2
#define UI_MAX_ELEMENTS 128
#define UI_MAX_DEPTH 10
struct {
UIElement elements[UI_MAX_ELEMENTS];
uint32 elementCount;
UIElement *parent;
UIElement *window;
int paneStackCount;
Rect paneStack[UI_MAX_DEPTH];
vec2 next;
real32 lastHeight;
Font font;
} ui = {0};
UIElement* ui_getElement(UIID id) {
for (uint32 i = 0; i < ui.elementCount; i++) {
UIElement* e = &ui.elements[i];
if (e->id == id) {
return e;
}
}
return 0;
}
void ui_pane_push(Rect r) {
ui.paneStack[ui.paneStackCount] = r;
ui.paneStackCount += 1;
ui.next = {0};
}
void ui_pane_pop() {
ui.paneStackCount -= 1;
}
void ui_begin(Font f) {
ui.next = {0};
ui.parent = 0;
ui.font = f;
ui.paneStackCount = 0;
}
void ui_end() {
for (uint32 i = 0; i < ui.elementCount; i++) {
ui.elements[i].touched = false;
}
}
UIElement* ui_initElement(UIID id, uint32 type) {
UIElement* e = &ui.elements[ui.elementCount];
e->type = type;
e->id = id;
ui.elementCount += 1;
ensure(ui.elementCount < UI_MAX_ELEMENTS);
return e;
}
void ui_getPos(Rect* r) {
real32 w = r->w;
real32 h = r->h;
int paneIndex = ui.paneStackCount - 1;
ensure (paneIndex >= 0 && paneIndex < UI_MAX_DEPTH - 1);
Rect currentPane = ui.paneStack[paneIndex];
if (ui.next.x + w > currentPane.w) {
ui.next.x = 0;
ui.next.y += h;
}
vec2 wpos = {0};
for (int i = 0; i < ui.paneStackCount; i++) {
wpos.x += ui.paneStack[i].x;
wpos.y += ui.paneStack[i].y;
}
wpos += ui.next;
r->x = wpos.x;
r->y = wpos.y;
ui.next.x += w;
ui.lastHeight = h;
}
void ui_break() {
ui.next.x = 0;
ui.next.y += ui.lastHeight;
}
#define UI_ALIGN_LEFT (0)
#define UI_ALIGN_CENTER_X (0x1)
#define UI_ALIGN_CENTER_Y (0x2)
#define UI_ALIGN_CENTER (UI_ALIGN_CENTER_X | UI_ALIGN_CENTER_Y)
#define UI_ALIGN_RIGHT (0x04)
#define ui_window_begin(width, height, flags) (ui_window_begin_(uiid_gen(), width, height, flags))
void ui_window_begin_(UIID id, real32 w, real32 h, int8 flags=0) {
UIElement* e = ui_getElement(id);
if (e == 0) {
e = ui_initElement(id, UI_ELEMENT_WINDOW);
}
e->touched = true;
ensure(e->type == UI_ELEMENT_WINDOW);
real32 ww = getWindowWidth();
real32 wh = getWindowHeight();
real32 x = 0;
real32 y = 0;
if (flags & UI_ALIGN_CENTER_X) {
x = (ww - w)/2.f;
}
if (flags & UI_ALIGN_CENTER_Y) {
y = (wh - h)/2.f;
}
e->rect = rect_init(x, y, w, h);
ui_pane_push(e->rect);
ui.window = e;
}
void ui_window_end() {
ensure(ui.window != 0 && ui.window->type == UI_ELEMENT_WINDOW);
ui.window = 0;
ui_pane_pop();
}
#define ui_box(texture, selected, count) (ui_box_(uiid_gen(), texture, selected, count))
#define ui_boxi(i, texture, selected, count) (ui_box_(uiid_genEx(i), texture, selected, count))
void ui_box_(UIID id, uint32 texture, bool selected, int count = 0) {
UIElement* e = ui_getElement(id);
if (e == 0) {
e = ui_initElement(id, UI_ELEMENT_BOX);
}
e->touched = true;
ensure(e->type == UI_ELEMENT_BOX);
e->box.textureID = texture;
e->box.itemCount = count;
e->box.selected = selected;
// ui_getPos
real32 w = UI_ELEMENT_BOX_WIDTH;
real32 h = UI_ELEMENT_BOX_HEIGHT;
e->rect = rect_init(0, 0, w, h);
ui_getPos(&e->rect);
}
#define ui_text(text) (ui_text_(uiid_gen(), text))
#define ui_texti(i, text) (ui_text_(uiid_genEx(i), text))
#define ui_textEx(text, scale) (ui_text_(uiid_gen(), text, scale))
#define ui_textExi(i, text, scale) (ui_text_(uiid_genEx(i), text, scale))
void ui_text_(UIID id, const char* text, real32 scale = 1.0f) {
UIElement* e = ui_getElement(id);
if (e == 0) {
e = ui_initElement(id, UI_ELEMENT_TEXT);
}
e->touched = true;
ensure(e->type == UI_ELEMENT_TEXT);
MemoryIndex s = strlen(text);
ensure(s < 256);
strncpy(e->text.text, text, s);
real32 w = font_getStringWidth(ui.font, e->text.text, scale);
real32 h = font_getStringHeight(ui.font, scale);
e->rect = rect_init(0, 0, w, h);
ui_getPos(&e->rect);
}
void ui_toolbarBegin(UIID id) {
UIElement* e = ui_getElement(id);
if (e == 0) {
e = &ui.elements[ui.elementCount];
e->id = id;
e->type = UI_ELEMENT_TOOLBAR;
ui.elementCount += 1;
ensure(ui.elementCount < UI_MAX_ELEMENTS);
}
e->touched = true;
ensure(e->type == UI_ELEMENT_TOOLBAR);
e->toolbar.offset = 0;
e->rect = rect_init(getWindowWidth()/2, getWindowHeight()-UI_ELEMENT_TOOLBAR_OPTION_SIZE, 0, UI_ELEMENT_TOOLBAR_OPTION_SIZE);
ui.parent = e;
}
void ui_toolbarEnd() {
ensure(ui.parent != 0 && ui.parent->type == UI_ELEMENT_TOOLBAR);
ui.parent->rect.x -= ui.parent->toolbar.offset/2;
ui.parent->rect.w = ui.parent->toolbar.offset;
ui.parent = 0;
}
void ui_toolbarOption(UIID id, bool selected, int count, uint32 tex=MAX_TEXTURE) {
ensure(ui.parent != 0 && ui.parent->type == UI_ELEMENT_TOOLBAR);
UIElement* e = ui_getElement(id);
if (e == 0) {
e = &ui.elements[ui.elementCount];
e->id = id;
e->type = UI_ELEMENT_TOOLBAR_OPTION;
ui.elementCount += 1;
ensure(ui.elementCount < UI_MAX_ELEMENTS);
}
e->touched = true;
ensure(e->type == UI_ELEMENT_TOOLBAR_OPTION);
if (tex == MAX_TEXTURE) {
e->toolbarOption.hasTexture = false;
} else {
e->toolbarOption.hasTexture = true;
e->toolbarOption.textureID = tex;
}
e->toolbarOption.count = count;
e->toolbarOption.selected = selected;
e->toolbarOption.parent = ui.parent->id;
UIElement* parent = ui_getElement(e->toolbarOption.parent);
ensure(parent->type == UI_ELEMENT_TOOLBAR);
e->rect = rect_init(parent->toolbar.offset, 0, UI_ELEMENT_TOOLBAR_OPTION_SIZE, UI_ELEMENT_TOOLBAR_OPTION_SIZE);
parent->toolbar.offset += e->rect.w + UI_ELEMENT_TOOLBAR_PADDING;
}
void ui_draw() {
for (uint32 i = 0; i < ui.elementCount; i++) {
UIElement elem = ui.elements[i];
if (!elem.touched) {
continue;
}
switch (elem.type) {
case UI_ELEMENT_WINDOW:
{
Rect r = elem.rect;
draw_rectangle(r, vec4(115, 115, 115, 0.8f));
} break;
case UI_ELEMENT_BOX:
{
Rect r = elem.rect;
UIElement_Box box = elem.box;
draw_rectangle(r, vec4(200, 200, 200, 1.f));
if (box.textureID != MAX_TEXTURE) {
draw_sprite(elem.rect, texture(box.textureID));
}
if (box.itemCount > 0) {
float countWidth = 30;
Rect r = elem.rect;
r.x += r.w - countWidth;
r.y += r.h - countWidth;
r.w = countWidth;
r.h = countWidth;
draw_rectangle(r, vec4(0, 0, 0, 0.5f));
vec2 textPos = vec2(r.x + r.w/2, r.y + r.h/2);
char str[4] = {0};
snprintf(str, 4, "%d", box.itemCount);
draw_text(str, textPos, 1.0f, ui.font, vec3_white, TEXT_ALIGN_CENTER);
}
} break;
case UI_ELEMENT_TEXT:
{
UIElement_Text text = elem.text;
draw_text(text.text, vec2(elem.rect.x, elem.rect.y), 1.0f, ui.font, vec3_white, TEXT_ALIGN_LEFT);
} break;
case UI_ELEMENT_TOOLBAR:
{
Rect r = elem.rect;
r.x -= UI_ELEMENT_TOOLBAR_PADDING;
r.y -= UI_ELEMENT_TOOLBAR_PADDING;
r.w += UI_ELEMENT_TOOLBAR_PADDING*2;
r.h += UI_ELEMENT_TOOLBAR_PADDING*2;
draw_rectangle(r, vec4(115, 115, 115, 1.0f));
} break;
case UI_ELEMENT_TOOLBAR_OPTION:
{
UIElement_ToolbarOption toolbarOption = elem.toolbarOption;
UIElement* p = ui_getElement(toolbarOption.parent);
vec4 color = vec4(10, 10, 60, 1.0f);
if (toolbarOption.selected) {
color = vec4(30, 30, 100, 1.0f);
}
elem.rect.x += p->rect.x;
elem.rect.y += p->rect.y;
draw_rectangle(elem.rect, color);
if (toolbarOption.hasTexture) {
draw_sprite(elem.rect, texture(toolbarOption.textureID));
}
if (toolbarOption.count > 0) {
float countWidth = 30;
Rect r = elem.rect;
r.x += UI_ELEMENT_TOOLBAR_OPTION_SIZE - countWidth;
r.y += UI_ELEMENT_TOOLBAR_OPTION_SIZE - countWidth;
r.w = countWidth;
r.h = countWidth;
draw_rectangle(r, vec4(0, 0, 0, 0.5f));
vec2 textPos = vec2(r.x + r.w/2, r.y + r.h/2);
char str[4] = {0};
snprintf(str, 4, "%d", toolbarOption.count);
draw_text(str, textPos, 1.0f, ui.font, vec3_white, TEXT_ALIGN_CENTER);
}
} break;
default:
{
ensure(false);
} break;
}
}
}