Help: How do I enable macros when building on windows? #44
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futuremotiondev
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The The distributed binary was built with multithreading enabled, therefore the app's GUI and execution of game code run on different threads out-of-the-box. |
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I am about to build the engine on windows. I saw the portion in the README about macros:
I want multi-threading enabled, etc.
Where do I set them?
I read somewhere on google that macros should be defined in project
Preprocessor Definitions
:I right clicked on the SDL2 project, expanded the C/C++ submenu, and then selected the
Preprocessor
entry. In the window on the right, you can edit the Preprocessor Definitions.This is what I did:
I have a feeling this is wrong though. I am VERY new to C++ (not to coding in general though), and I just want to make sure that the following macros are set before I build:
Can someone guide me on the correct way to set these macros before the build?
Thanks so much.
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