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When using in conjunction with a library that uses ActivityLifecycleCallbacks, setting the Lumberyard makes a reference to be stored in a static field.
This can cause leaks on cases like rotation. I'd recommend to avoid the singleton approach, and move to single reference.
The text was updated successfully, but these errors were encountered:
When using in conjunction with a library that uses ActivityLifecycleCallbacks, setting the Lumberyard makes a reference to be stored in a static field.
This can cause leaks on cases like rotation. I'd recommend to avoid the singleton approach, and move to single reference.
The text was updated successfully, but these errors were encountered: