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main.cpp
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main.cpp
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/** @file paex_sine.c
@ingroup examples_src
@brief Play a sine wave for several seconds.
@author Ross Bencina <rossb@audiomulch.com>
@author Phil Burk <philburk@softsynth.com>
*/
/*
* $Id: paex_sine.c 1752 2011-09-08 03:21:55Z philburk $
*
* This program uses the PortAudio Portable Audio Library.
* For more information see: http://www.portaudio.com/
* Copyright (c) 1999-2000 Ross Bencina and Phil Burk
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files
* (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge,
* publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* The text above constitutes the entire PortAudio license; however,
* the PortAudio community also makes the following non-binding requests:
*
* Any person wishing to distribute modifications to the Software is
* requested to send the modifications to the original developer so that
* they can be incorporated into the canonical version. It is also
* requested that these non-binding requests be included along with the
* license above.
*/
#include "ComputerKeyboard.h"
#include "Sine.h"
#include "model/AudioProcessor.h"
#include "model/EmptyEngine.h"
#include "model/PortAudioContext.h"
#include "model/SineEngine.h"
#include "model/MultiBuffer.h"
#include "portaudio.h"
int main() {
Sine sine;
auto sineEngine = std::make_unique<SineEngine>();
auto buffer = std::make_unique<MultiBuffer<64, 2>>();
AudioProcessor processor{std::move(buffer), std::move(sineEngine)};
PortAudioContext context{std::move(processor)};
ComputerKeyboard keyboard{};
ScopedPaHandler paInit;
if (paInit.result() != paNoError)
goto error;
if (context.open(Pa_GetDefaultOutputDevice())) {
if (context.start()) {
std::puts("Context\n");
Pa_Sleep(1000);
while (true) {
auto key = keyboard.getInput();
if (std::holds_alternative<InvalidKey>(key))
break;
sine.applyInput(key);
}
context.stop();
}
context.close();
}
if (sine.open(Pa_GetDefaultOutputDevice())) {
if (sine.start()) {
std::puts("sine\n");
Pa_Sleep(1000);
// while (true) {
// auto key = keyboard.getInput();
// if (std::holds_alternative<InvalidKey>(key))
// break;
// sine.applyInput(key);
//}
sine.stop();
}
sine.close();
}
printf("Test finished.\n");
return paNoError;
error:
fprintf(stderr, "An error occurred while using the portaudio stream\n");
fprintf(stderr, "Error number: %d\n", paInit.result());
fprintf(stderr, "Error message: %s\n", Pa_GetErrorText(paInit.result()));
return 1;
}