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Hello,
In recent study, i want to build a multiplayer video room that can allow everyone in this room to see the rests. So can i use the data channel between web and android client to transmit all the streams web client received to every android client ? If possible, could you please give me some tips to reach this goal or any other solution to build this room?
Thanks for your attentions!
The text was updated successfully, but these errors were encountered:
Hi,
Depending on the number of player in the room you may need an MCU. Without an MCU, you'll have a mesh topology. So in a n-players room, each player will send its stream to the (n-1) others and receive (n-1) streams and this scales very badly (but I think it's still manageable for a 4-players room). With the MCU, each player send its stream to the MCU and receive a mixed stream from it. The big downside is that MCUs require a lot of power so you'll need dedicated servers for this. Hope this will help !
@pchab Thank you very much for your reply !
For simplicity, I changed the android client to establish peerconnection with others in the same room. It's really easy to achieve based on your project, and I've learnt a lot about webrtc communication process from your project and advises. THANK YOU AGAIN FOR YOUR HELP!
Hello,
In recent study, i want to build a multiplayer video room that can allow everyone in this room to see the rests. So can i use the data channel between web and android client to transmit all the streams web client received to every android client ? If possible, could you please give me some tips to reach this goal or any other solution to build this room?
Thanks for your attentions!
The text was updated successfully, but these errors were encountered: