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The main problem appears to be "if you [are] using GNU ld or GNU gcc to link your program then [using the flip-link linker] won't work." crank appears to use gcc for linking.
The text was updated successfully, but these errors were encountered:
A game console is doing something that breaks standard assumptions. No surprise there. I think I might be running into a stack overflow. Do you have any thoughts on working with, working around, and debugging stack-based issues in Rust on the Playdate?
The Playdate has a small stack. Is it feasible to bake flip link into
crank
for "stack overflow protection"?https://github.com/knurling-rs/flip-link
The main problem appears to be "if you [are] using GNU
ld
or GNUgcc
to link your program then [using the flip-link linker] won't work."crank
appears to usegcc
for linking.The text was updated successfully, but these errors were encountered: