- Kill all UnityEngine.Input usage
- Try setting to just Input System, does it work now? - no, UI is still broken
- Fighter camera (ie, zoom in/out to keep N objects in view on a level
- Setting sprite layers and stuff from data / code might be useful
- Move game data into scriptable objects
- The pollen follow code could be a component of its own
- Split up actor components and reduce subclassing
- The player junk in Game is probably just stuff that should merge into Actor components
- No more ActorManager subclassing, use Actor tags instead like we're doing with SpawnPoints
- Have Actor stuff just be components that can be compounded
- ActorID should be a GUID
- Actors should have their own OnUpdate/OnFixedUpdate/OnLateUpdate stuff so that we can stop having if(IsPaused) everywhere
- ActorManager would be responsible for calling these when the game isn't paused
- Move the Spine related stuff into core tools and #if USE_SPINE it
- Score bonus / penaly for kills / deaths / pollen
- This is in but not used
- Would camera shake on game end work?
- Losing a flower shoul dhave a score modifier