-
Notifications
You must be signed in to change notification settings - Fork 4
/
.gitignore
176 lines (145 loc) · 2.81 KB
/
.gitignore
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
## ------------ Begin the Unity3D section ------------
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/Assets/AssetStoreTools*
# Visual Studio 2015 cache directory
/.vs/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.Editor.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
# Unity3D generated meta files
*.pidb.meta
# Unity3D Generated File On Crash Reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
## ------------ End the Unity3D section ------------
## ------------ Begin the Visual Studio section ------------
/Properties/launchSettings.json
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
bin/
Bin/
obj/
Obj/
# Visual Studio 2015 cache/options directory
.vs/
/wwwroot/dist/**
/ClientApp/dist/**
# DNX
project.lock.json
artifacts/
*_i.c
*_p.c
*_i.h
*.ilk
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc
# TFS 2012 Local Workspace
$tf/
# TeamCity is a build add-in
_TeamCity*
# Web workbench (sass)
.sass-cache/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# Microsoft Azure Build Output
csx/
*.build.csdef
# Microsoft Azure Emulator
ecf/
rcf/
# Microsoft Azure ApplicationInsights config file
ApplicationInsights.config
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
~$*
*~
*.pfx
*.publishsettings
/node_modules
/yarn.lock
# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# Node.js Tools for Visual Studio
.ntvs_analysis.dat
## ------------ End the Visual Studio section ------------
/Assets/Plugins/AmplifyShaderEditor/
Assets/Plugins/AmplifyShaderEditor.meta
/Assets/Plugins/PanoramaToCubemap/
Assets/Plugins/PanoramaToCubemap.meta
/Assets/Plugins/WMSplatmapScript/
Assets/Plugins/WMSplatmapScript.meta
/Assets/Plugins/TerrainStitcher/
/Assets/Plugins/TerrainStitcher.meta
/Assets/Plugins/MTE/
/Assets/Plugins/MTE.meta
/Assets/Plugins/HoudiniEngineUnity/
/Assets/Plugins/HoudiniEngineUnity.meta
Assets/ProBuilder Data/ProBuilderPreferences.asset
Assets/ProBuilder Data/ProBuilderPreferences.asset.meta
Assets/StreamingAssets/config.json
Assets/StreamingAssets/config.json.meta
*.swp
*.swo