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graphics_capture_frame_buffer should use backing buffer living in app RAM #134

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jwise opened this issue Aug 23, 2020 · 0 comments
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@jwise
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jwise commented Aug 23, 2020

On PebbleOS, graphics_capture_frame_buffer allocates a backing buffer that lives in app RAM that only has a copy of the unobstructed portion of the framebuffer. This prevents apps from overwriting (or, indeed, stealing) notification / overlay data. This will also be necessary once we turn on the MPU.

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