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Unity Smoke Lighting Workflows for Universal Render Pipeline

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This project is a proof of concept of most common workflows for Smoke particles lighting:

  • Unity 2021.2
  • Universal Render Pipeline (Forward)
  • Usage for VFX Graph and Shuriken

It supports the following workflows :

  • Normal-Based with custom attenuation ramp
  • 6-Way Lightmaps (RLT+BBF)
  • ASTA (Ambient, Scattering, Temperature and Alpha) Workflow for explosions