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CHANGELOG.md

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Console Changelog

[2021-05-16] - 1.5.2

  • Fixed Input for View Cycling / Remove.

[2021-05-08] - 1.5.1

  • Fixed Default unused Prefabs that throwed warnings during build for other input systems.

[2021-05-03] - 1.5.0

  • Added Peek Feature
  • Better handling of prefabs (now you can duplicate prefabs from Package Resources into your Assets/Resources and remove the Default_ prefix to create your own variant)

[2021-04-24] - 1.4.0

  • Added Support for new Input System
  • Separated Input as ConsoleInput abstract behaviors.
  • Console now spawns from different prefabs based on the presence of input system package and usage in player settings (prioritizes to legacy if both are used)

[2021-02-08] - 1.3.0

  • Added a onConsoleToggle event to hook into when the console visibility changes.
  • Added API & Functionality for debug views.

[2021-01-13] - 1.2.0

Minimal version is now 2019.4

  • Added a Console.ExecuteCommand(string command) to execute a command from script.
  • Fixed namespace in ConsoleUtility.cs preventing to Reference Console.Alias directly in custom classes.

[2019-08-24] - 1.1.0

  • No more preview label for the package
  • Got rid of UGUI ScrollBar, only displays one TextField
  • Scrolling uses PageUp/PageDown and custom scrolling system to reduce text rendering overhead
  • In order to avoid using Console.Console even when using Console;due to ambiguous calls, Console namespace has been renamed to ConsoleUtility
  • Ensure command repeat history do not store contiguous duplicates.

[2019-04-10] - 1.0.1-preview

  • Make Console Log Stacktraces on Error/Exception
  • Disabled EventSystem GameObject (Can be enabled if used locally)
  • Fixed Time Digits

[2019-01-15] - 1.0.0-preview

  • Initial Release